0-1F treasure of Jemma Redclaw questions


Pathfinder Adventure Card Society


1)How do Master Plugg and Mister Scourge work in this scenario?
A) Are they treated like bigger badder henchmen? Such that if you beat their check they go next to the scenario sheet and you get to attempt the to close of the location. And if not defeated they get shuffled back into the location.

B) Are they treated like extra villains? Such that if you encounter them other players attempt to temp close any open location they are at. Then if you beat their check they auto close the location, and then check to run away. If there is an open location per the scenario they just get put back into the empty location. And if there is not a place for them to run they are defeated and go next to the scenario card.

B1)If they can escape do you add a blessing from the box to each open location? Or if they are not defeated do you take blessing off the blessing deck and add them to each open location? Or since they are only “escaping” to the location they came from you don’t add any blessings in either case?

2)The scenario list a more henchmen then there are locations. I thought when a scenario listed multiple henchmen you started at the top and worked your way down until you got the number you needed. This would seem to imply that you put all of them in a stack of draw blindly until you have your number of locations minus 2 and then add the 2 villains. Shuffle that stack and deal one into each location.

3)How would it work if we were to choose the shackles pirate ship as our ship. Since Jemma says to encounter it before you encounter her but we are already on it. Would we just use the stats from our ship and just pretend that we have an extra card. I thought if you were told to summon a card and none of that card exist in your box you did not summon it.

4)To win the scenario all you have to do is defeat Jemma Redclaw, regardless of the other two villains?


1a) They're effectively henchmen in terms of how they act, though anything that talks about Villains still applies to them.

b) Yes, they're still villains and if you temp close all other locations they're defeated and get displayed next to the sheet. If you don't, they get shuffled back in instead.

b1) The wording is "If he would escape", which means that the normal escape things don't happen - no blessings get added to open locations.

2) Again, the wording is "when you would" which means that the normal adding villains and henchman don't happen. So yes. I think this also implies that the Buccaneer and Ruffian henchmen in the list are redundant because there are only 6 henchman shuffled in at most.

3) I think it's a mistake in the scenario and you're probably not supposed to be able to choose the Shackles Pirate Ship as your scenario ship, but if read as written I guess you use the stats on the Shackles Pirate Ship - you can see the stats on it after all.

4) Yes. It was noted before that it was possible to ignore pretty much anything else in the scenario if you didn't care about deck upgrades, since Jemma is the only thing that needs to go.

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