| Create Mr. Pitt |
We are middle of a very tough dungeon. There have been close to 6 combats thus far and we haven't gone downstairs...
We decided not to rest, because the GM raised us to level 4 upon winning a particularly difficult encounter. So as a void sorcerer I get one new second level spell (the GM said he'd be fine if I took Glitterdust and a different 2nd level spell as my bloodline spell.
Our party is a ranger, melee alchemist, bard, and sorcerer (me).
Given our situation, I think I have to go offense, so mirror image, false life, and invisibility are out for now.
I have another character who is the great pit creator, so I don't think I will take a pit spell, at least for a while.
So my considerations are: SM II, Glitterdust, Scorching Ray, Flaming Sphere, Twisted Space, or Web.
I have no spell focus feats. My first level spells are glue seal, ear-piercing scream, and color spray. (I think I am going to swap out color spray for mage armor and with my FCB grab either snowball or protection from evil.)
Any advice on that one second level spell, with the possibility that it'll be my only fire power for 1-3 combats, would be appreciated.
| cavernshark |
We are middle of a very tough dungeon. There have been close to 6 combats thus far and we haven't gone downstairs...
We decided not to rest, because the GM raised us to level 4 upon winning a particularly difficult encounter. So as a void sorcerer I get one new second level spell (the GM said he'd be fine if I took Glitterdust and a different 2nd level spell as my bloodline spell.
Our party is a ranger, melee alchemist, bard, and sorcerer (me).
Given our situation, I think I have to go offense, so mirror image, false life, and invisibility are out for now.
I have another character who is the great pit creator, so I don't think I will take a pit spell, at least for a while.
So my considerations are: SM II, Glitterdust, Scorching Ray, Flaming Sphere, Twisted Space, or Web.
I have no spell focus feats. My first level spells are glue seal, ear-piercing scream, and color spray. (I think I am going to swap out color spray for mage armor and with my FCB grab either snowball or protection from evil.)
Any advice on that one second level spell, with the possibility that it'll be my only fire power for 1-3 combats, would be appreciated.
Without knowing about the kinds of things you're facing or what your other party members are doing (e.g. your Bard could also pick up Glitterdust at that level), SMII has a lot of potential to both help control the battlefield and if you can keep up with options, has a lot of utility as well. At level 4 is also lasts long enough to matter. You can reasonably cast it at the onset of combat and then fill the rest with cantrips to conserve your resources, tossing out additional spells as necessary.
Your spell choice suggests you focus more on control (probably preventing damage to your team, which is important because I doubt your bard or alchemist wants to burn utility on heals and such). If that's the case and you don't want to go the summoning route, I'd consider what you're fighting or expecting to continue fighting.
- If you're targeting weak Will creatures Glitterdust will be a strong long-lasting upgrade to your now aging Color Spray. This has an advantage of hurting enemies with the initial cast but not denying friendly access afterwards.
- Web would also be a good choice if you still want a larger area denial spell, but need to target more Ref weak creatures than Will. This has a downside of not only locking down opponents, but also making it hard for your melee to maneuver.
- If you do need more damage, Flaming Sphere would provide the same single 5 ft sq. denial as your Glue Seal, but potentially do 12d6 damage over 4 rounds (compare to a single ray from Scorching Ray at your level which is only 4d6).