| Malwing |
So this isn't Pathfinder but 5e, but the same applies here aside from the Paladin being Chaotic Good. We're even playing Kingmaker.
I'm a fighter in a group with a Rogue, Wizard, Paladin(Kord), Monk and Cleric(Kord). I don't stress too much about alignment so I don't know much about everyone else' alignment other than I think only the Monk is lawful in any way. But I decided to play with alignment by being a Lawful Evil character who is under a love spell so insists on being Lawful Good, or at least as far as he understands it. Its supposed to be a fun little thing where he's obviously playing against his nature but honestly tries to do the right thing. He's even one of the main characters that is not drinking or flirting and gave 60% of his gold to start an orphanage/school.
Now my companions are generally good enough with a few hiccups that would make my character being evil result in betrayal and death because he doesn't actually like them. But two recent events have me on edge. The first one is that the Paladin decided to replace his eye with an obviously evil jewel that we got from a lich. Low will saves caused about half of this decision. More recently we had some prisoners from an attack and were discussing what to do with them. Of course once they're captured I'm not into torturing them or blatantly executing them when they are pretty much mercenaries doing their jobs. So the Rogue convinces me to take care of a princess-type NPC to make sure she was okay and find out what we need to save her father. Then proceeded to torture and murder the prisoners. When I got back they said the prisoners tried to escape and were killed after they had gotten their hands on weapons. Low wisdom and sense motive lets this slide as a character but as a player I'm wondering if I need to roll up a new character for this group. One that's a little more liberal with the prospect of torture, glory seeking and a little assassination/murder.
| Malwing |
Might be time for a discussion with the others. Try to figure out just what's going on, if nothing else. If the evil character of the party is wondering just what the hell is going on, things are getting a little out there. (Assuming your character STAYS evil, which I'm really not sure of.)
At some point I became unsure too. He was sopposed to be learning from the party on how to be good, but so far they've tortured and murdered, attacked my character for trying to subjugate the race of people eating monsters, been clear that glory is the main motivator for actions, got an implant that I'm pretty sure is a lich's phylactery, and hesitated fighting a monster out of fear in a way that gave the monster enough time to kill both my cohorts. (It would have been three cohorts but the party murdered one of them when we found them tied up and unconscious.). If I go by my plan of learning by example My character is more than evil.
But to be fair I am being a bit of a tryhard in terms of doing good things. One of the party members demanded share of the money from when I returned found treasure to it's owner and was rewarded with a lot of gold and not knowing what to do with it founded an orphanage. Since I spent most of the gold on it I gave the party gold I previously had as their share, so I'm actually short 75% of the gold I had (I also need to feed and educate the orphans) for not equipment for the sake of orphans. Also doing things like carrying 40 people across my back while breathing noxious tar and taking Con damage in order to get them out of a dungeon.
Weirdo
|
That definitely sounds like the rest of the group is not on board with your concept, which is a bad sign.
Would you be interested in modifying the concept - reacting in some way to the fact that your character has bad role models? I would expect a character in your situation would either learn to rationalize evil actions or become convinced that "good" people are essentially hypocritical and that being "good" simply means disguising wrongdoing.
| Letric |
How do you know they're good?
You say you're LE, and trying to learn on how to be good, but how can you be sure they are good?
Good/Evil is a mechanic thing, it's not a character concept like being rude, selfish.
Except for a few classes that have Auras or can detect good, you can't know their alignment, unless you start casting spells, and it can be argued that even if you have UMD doesn't mean you KNOW how to interpret things from the spells.
It's not the same to cast a buff that makes you faster, than analyzing Schools of Magic through Detect Magic.
Your character might be evil, but that's not how you introduce yourself.
If this party is a system that you will use to justify your actions, then it's perfectly fine to assume that what they do makes them well liked across other people and full of money.