Ricochet toss on a full attack?


Rules Questions

Sczarni

Weapon master's handbook wrote:

Ricochet Toss (Weapon Mastery)

You are able to angle your thrown weapon attacks in such a way that the weapon ricochets and immediately returns to you.

Prerequisites:Quick Draw, base attack bonus +6, weapon training class feature with a ranged weapon.

Benefit: When you make a ranged attack with an appropriate thrown weapon, the weapon returns to your hand immediately after the attack is resolved. This ability does not allow bullets, thrown ammunition such as darts or shuriken, or thrown splash weapons to return to you. Improvised thrown weapons don’t return to you unless you have the Throw Anything feat.

(Emphasis mine)

Due to the wording of this feat I'm not quite sure how it is supposed to work. Do they mean "A single ranged attack" as in the standard action attack, or could it be any attack in say, a full attack? This is quite relevant for those who would bypass the need for a blinkback belt in a throwing build. What do you think?

Scarab Sages

It's any attack. It replaces the need for a blinkback belt. Take it, love it.

Lantern Lodge

CRB - Combat - Full-Round Actions wrote:

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Deciding between an Attack or a Full Attack

After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this round. If you've already taken a 5-foot step, you can't use your move action to move any distance, but you could still use a different kind of move action.

Fighting Defensively as a Full-Round Action

You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.

When you make a full round attack and have multiple attacks (either from having a high bab, haste spell or feats like rapid shot), you resolve each attack one at a time.

So Ricochet Toss allows you to effectively use 1 weapon to commit multiple attacks. As the weapon returns back to you after each attack.


If you haven't noticed already, Captain America has this feat.

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