| Timdog |
I was thinking of making a fun small character, that actually got smaller when under the influence of his mutagen (hoping my DM will allow me to take a "shrink" chymist option that will mirror the grow option that already exists). My DM only allows ONE archtype though, so it makes really synergising hard (i'd love to throw beastmorph into it and one level of mouser in here....). Anyways, can you give me options to go from here within those limitations? I only have about half the concept finalized in my brain...
My current plan is:
1 urban barbarian level (+4 dex)
7 levels alchemist (+4 dex, +2 NA)
10 master chymist levels
unsure for last 2 - monk? more barbarian? fighter?
Toying with playing around with halflings ability to make fighting defensively more potent as well. Not sure that i have the feats for it though.
Initial feats:
dodge
cautious fighter (+2 dodge when fighting defensively)
crane style (only -2 to strike when fighting defensively and +1 to dodge when doing so)
weapon finesse
so for a -2 to hit i can get a +6 on AC, i think that's a good deal. Hitting should be OK at this point due to weapon finesse and high dex. I'll use the reduce person drink to become tiny and get even more dex.
Melee damage will stink until i can get a agile amulet of might fists though - i would save this character for a campaign when i can start at about level 7 or so to avoid the unpleasant first levels.
stats would be all about dex and int, mainly. Still be quite decent at blowing things up from range, then go all tiny and claw them up when into melee.
basically i don't really know where i'm going after the above 4 necessary feats. I could follow the halfling path to get the ability to help out my allies with blundering defense or i could take more feats to get more damage output or continue up the crane style path.... Help?