| Twitsan |
We are all veterans of the base game and have loved playing it since we were given Rise of the Runelords as a Christmas present. We decided that we wanted to start playing the guild play. We came across a few questions.
1. How many times can the class deck monk Athnul use her recharge a card power on a combat check?
2. How many deck upgrades do you get per scenario completion?
2a. How do plunder cards work into this.
3. Where do scenario rewards come from? Is it your class deck box or is it from the game box?
4. When are you able to seize a ship?
| Frencois |
Not an expert at all on OP but I'm pretty sure that :
3) Scenario rewards are always converted so that they come from the class deck and never from the box. The box should always end up complete after an OP game.
4) You seize a ship (i. e. replace yous by the one you've just defeated) DURING a scenario and use it only until the end of that scenario (or sooner if you defeat another ship after and decide to swap again).
At the end of the scenario, the ship is "lost".
This is not the same at all as wining a ship feat (which is a scenario reward, not related to defeating a ship). Ship feats enable you a larger selection of ships when you decide with which ship you START a scenario.
| Dave Riley |
1. How many times can the class deck monk Athnul use her recharge a card power on a combat check?
Unless a power is a conditional ("when you are dealt Combat damage..." etc), it can only be used once per check/step.
Putting aside that, Anthul's power reads "For your Melee combat check, you may recharge a card to add your Wisdom skill and the Bludgeoning trait (□ and you may add the Magic trait); you may not play a weapon on this check." And you can only use one card/power that defines a check ("For your Melee combat check") on a check.
Regarding deck upgrades: it's one upgrade per character per scenario (aside from any scenario rewards you might receive). Plunder expands the pool of upgrades you can choose from, but you still only get one.
| Twitsan |
4) You seize a ship (i. e. replace yous by the one you've just defeated) DURING a scenario and use it only until the end of that scenario (or sooner if you defeat another ship after and decide to swap again).
At the end of the scenario, the ship is "lost".
This is not the same at all as wining a ship feat (which is a scenario reward, not related to defeating a ship). Ship feats enable you a larger selection of ships when you decide with which ship you START a scenario.
So when do you know you get the seize the ship you defeated? Is it anytime you defeat a ship or is it only under certain circumstances? Like the barrier pirate hunting. It says to banish the summoned card if you defeat it.
| Twitsan |
Twitsan wrote:1. How many times can the class deck monk Athnul use her recharge a card power on a combat check?Unless a power is a conditional ("when you are dealt Combat damage..." etc), it can only be used once per check/step.
So Harask from the Rise set could only add to someone's combat once?
Regarding deck upgrades: it's one upgrade per character per scenario (aside from any scenario rewards you might receive). Plunder expands the pool of upgrades you can choose from, but you still only get one.
So the reward from 0-1A is each player gains a spell or a weapon. So does that count as a deck upgrade or does each player draw a weapon or spell from the box and add it to the available upgrades to choose from?
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Twitsan:
That is in addition to the normal deck upgrade given at the end of the scenario; you would gain two deck upgrades on the successful completion of 0-1A.
{Deck upgrade from acquired cards} + {random spell or weapon from class deck box}.
Example of the random from the class deck box:
Class deck Harsk has 5 weapons; a Dagger, Light Crossbow, Longbow, Longsword, and Quarterstaff.
Remaining weapons in his box (up to tier) are Returning Throwing Axe. He would acquire the Returning Throwing Axe (Weapon-1), and as such would be able to construct his deck as follows:
Weapons: (Weapon-1) x1, (Weapon-Basic) x4
-- S.
| Twitsan |
Twitsan:
That is in addition to the normal deck upgrade given at the end of the scenario; you would gain two deck upgrades on the successful completion of 0-1A.{Deck upgrade from acquired cards} + {random spell or weapon from class deck box}.
Example of the random from the class deck box:
Class deck Harsk has 5 weapons; a Dagger, Light Crossbow, Longbow, Longsword, and Quarterstaff.Remaining weapons in his box (up to tier) are Returning Throwing Axe. He would acquire the Returning Throwing Axe (Weapon-1), and as such would be able to construct his deck as follows:
Weapons: (Weapon-1) x1, (Weapon-Basic) x4
-- S.
Okay noted we did that wrong then. So any scenario rewards are drawn from your class box in equal tier? What if you don't have any extras? Do you go up a tier like you would if you were building your deck or you just don't get one.
| Twitsan |
Steve Mulhern PFS 81365 wrote:Okay noted we did that wrong then. So any scenario rewards are drawn from your class box in equal tier? What if you don't have any extras? Do you go up a tier like you would if you were building your deck or you just don't get one.Twitsan:
That is in addition to the normal deck upgrade given at the end of the scenario; you would gain two deck upgrades on the successful completion of 0-1A.{Deck upgrade from acquired cards} + {random spell or weapon from class deck box}.
Example of the random from the class deck box:
Class deck Harsk has 5 weapons; a Dagger, Light Crossbow, Longbow, Longsword, and Quarterstaff.Remaining weapons in his box (up to tier) are Returning Throwing Axe. He would acquire the Returning Throwing Axe (Weapon-1), and as such would be able to construct his deck as follows:
Weapons: (Weapon-1) x1, (Weapon-Basic) x4
-- S.
Or I could just read page 8 of the OP guide. opps... Missed that bit. Thanks for the replys to this question.
|
We are all veterans of the base game and have loved playing it since we were given Rise of the Runelords as a Christmas present. We decided that we wanted to start playing the guild play. We came across a few questions.
1. How many times can the class deck monk Athnul use her recharge a card power on a combat check?
2. How many deck upgrades do you get per scenario completion?
2a. How do plunder cards work into this.3. Where do scenario rewards come from? Is it your class deck box or is it from the game box?
4. When are you able to seize a ship?
1. As was said, once per step.
2. You get one deck upgrade per scenario, whether you win or lose. Plunder cards are added to the available deck upgrades if you win.
3. Scenario rewards come from the class deck box. If the rewards is a random card, you shuffle the available boons (up to the level of the scenario you played) of the type you choose and pick a random one. If you want it, you replace one of your cards with it. If not, bad luck. :-/ This is in addition to the deck upgrade.
Note that if the scenario reward says "draw" a card, this means random, but if it says "choose," you get to pick. This language may not be 100% updated for Season of the Shackles.
4. You can seize the ship if the card that summoned it says you can. The seizing only lasts til the end of the scenario. Each SotS scenario will tell you what class of ship is available for you to choose from.