ride the lightning & calcific touch


Rules Questions


can they be used in unison with 2 standard actions in the same round?

calcific touch

Casting Time 1 standard action
Range touch
Target creature or creatures touched (up to one per level)
Duration 1 round/level
Saving Throw Fortitude Partial; Spell Resistance yes

Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that inflicts 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round. A successful Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is petrified permanently. Break enchantment, restoration, or stone to flesh can reverse the effects of calcific touch.

ride the lightning

Casting Time 1 swift action
Range personal
Target you
Duration 1 round/level (D)

You may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 feet, rematerializing in the new location as a free action. This movement does not provoke attacks of opportunity. Creatures in this line take 10d6 points of electrical damage and are staggered for 1 round (a successful Reflex save halves the damage and negates the staggered condition, spell resistance applies). Objects in your path are damaged as well, with combustible objects being set ablaze and metals with low melting points melted. If your path is interrupted by a barrier or otherwise deflected, you materialize short of your final destination in the nearest open space; targets in the line to that point take damage as normal. You are immune to electricity while this spell lasts.

so buy casting them both in turn 1 then waiting till turn 2 spend a mythic point as an immediate action to gain a second standard action make the necessary roles can your use calcific touch wiles in the ride the lightning effects?


It does not work, as the Ride the Lightning is not a series of d20 attacks, but an AoE spell save. The mythic extra standard can be used to make attacks at the far point. But you have the problem of provoking while casting adjacent vs. holding the charge and making a single attack.

/cevah


I like having my fairie dragon with improved invis from himself making flatfooted touch attacks dealing dex damage.

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