Short question about alchemist bomb damage


Rules Questions


Hi all

i always thought, that bomb damage is 1d6 per odd-numbered Level. so level1: 1d6
level3: 2d6 etc.

but actually the rules say:

Quote:
On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier.

so "base damage" is 1d6 + INT

Quote:
The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist Level

as we know the number 1 is odd, so +1d6 at Level 1. That means:

Level1: 1d6 + Int +1d6
Level3: 1d6 + Int +2d6 etc.

that fits to the german rules aswell. In the class Chart from the german rule book at Level 1 its called out: "Bombe +1d6" while in the english Version its called out: "Bombs 1d6" without the "+".

I think the rules are pretty clear, but the Chart is misleading. however im totally not sure now, whats correct.
Any help?


Take the damage dice off the chart:

level 1: 1d6 + INT
level 3: 2d6 + INT

I pretty much read it as an 'increase at every odd-Level after first'.


i think it is important to split it into base and Bonus damage, because of this:

Quote:
The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).

the scaling 1d6 is a Bonus damage.

saying it is 5d6 + INT at 9th Level(as the Chart says), would lead into the conclusion that a vitalstrike would deald 10d6 + Int.

But correct would be:
1d6 (base)+ 1d6 (Bonus base damage from vital strike) + 4 or 5d6 (Bonus damage depending on the question above) + Int.

its clear that 1d6 is the base damage for all purposes and the scaling part is Bonus, for things such as vital strike.

so you would say we dont Count Level 1 as a odd-numbered Level and say the scaling Bonus damage Begins at level3?


Take this NPC as an example. Or this one.
Look at the Copyright notices on the bottom, both are from Paizo published books.

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