| Artifix |
Benefit You start with a kit worth no more than 300 gp, and the expendable contents of the kit are automatically restored to their original capacity at no cost to you whenever you enter a settlement with a population of at least 2,500.
I just discovered the above trait, and was wondering if it would be possible to use a kit I custom make as long as the total cost of the items in the custom kit did not exceed 300gp. This is of course instead of using the premade-kits
Nefreet
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Looking through the list of kits on that page I only find two that contain weapons. One has a single dagger, and another has a club and a sling with 10 sling bullets (and this isn't from one of the Core line of books, either, which tend to contain more powerful options).
I would be inclined to not allow weapons in a custom kit given the precedent that they are generally so rare. Though, even when combined with that Trait, having 5 shuriken in a custom "Ninja's Kit" isn't game-breaking. You're essentially spending half a feat for an item that you'll quickly outgrow over time.
See what your GM says. I would definitely advise against putting any more substantial weapon in a kit. Certainly nothing more expensive or damaging than a dagger, and nothing masterwork of made from special materials.
Diego Rossi
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Honestly, I think that it is a badly thought trait. It double what paying your cost of living do.
You want top out your reserve of normal shurikens, arrows, and so on every time you return to your hometown? pay at least an average life stile (shuriken cost 1 gp, so they are barely within the limit for it). Even better, pay for a wealthy life stile.
They cover recharging your spell component pouch with low cost trinkets, eating, bedding and plenty of small expenses. Way more efficient than tracking every little expense.
With that trait some player will try the same thing that was proposed for the cost of living rule, search your house for the appropriate item and sell it, then repeat, generating a lot of wealth by searching your house. some player will instead take the trait with a kit with some relatively expensive mundane item (holy water, blodblock or similar), gift the item to a friend, enter a city boundaries, generate the item, gift it to a friend, leave the city and reenter, repeat as many time as wished.
At the same time the players not abusing that will generally get very little for a trait.
From my point of view it is worth it only in a low magic campaign where you are limited to level 6 or so and paying your cost of living will still do most of what this trait do.
| Artifix |
Looking through the list of kits on that page I only find two that contain weapons. One has a single dagger, and another has a club and a sling with 10 sling bullets (and this isn't from one of the Core line of books, either, which tend to contain more powerful options).
I would be inclined to not allow weapons in a custom kit given the precedent that they are generally so rare. Though, even when combined with that Trait, having 5 shuriken in a custom "Ninja's Kit" isn't game-breaking. You're essentially spending half a feat for an item that you'll quickly outgrow over time.
See what your GM says. I would definitely advise against putting any more substantial weapon in a kit. Certainly nothing more expensive or damaging than a dagger, and nothing masterwork of made from special materials.
Thank you, yeah I just trying to create a custom ninja kit to help with my ninja warpriest.
| Artifix |
I considered making a Warpriest/Ninja once. After working out the math Flurry of Stars wasn't worth the two level dip (being a hit to Caster Level, BAB, and Sacred Weapon Damage).
I'm doing it for abundent ammunition, and so I can always use shuriken's for more then just Flurry of stars. also why wouldn't it its 3d6 in one turn at level 3.
Nefreet
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If you're starting with a 20 Dex it won't hurt as much. Your BAB will only be +1 and you're attacking at -2 with Flurry. But your iteratives will forever be a level behind than if you had remained pure Warpriest, and your already slow progression spellcasting will be delayed another 2 levels.
I was just as excited at the concept as you are, but after talking to others and seeing the math myself it began to lose its appeal.
You may want to check out the errata on Abundant Ammunition as well. It no longer replaces ammunition made of special materials or coated in alchemical substances.
| Artifix |
If you're starting with a 20 Dex it won't hurt as much. Your BAB will only be +1 and you're attacking at -2 with Flurry. But your iteratives will forever be a level behind than if you had remained pure Warpriest, and your already slow progression spellcasting will be delayed another 2 levels.
I was just as excited at the concept as you are, but after talking to others and seeing the math myself it began to lose its appeal.
You may want to check out the errata on Abundant Ammunition as well. It no longer replaces ammunition made of special materials or coated in alchemical substances.
But it can replace ones of masterwork quality.