| CrimsonBlazer |
Hey all,
So Kyra (RotR version) has a few spell slots for her deck......my question is, is it totally pointless putting cures in her deck when considering her ability? Or can it be advantageous to run some and make her a super healer?....also any cool tips/set ups that you know work well for her? I'm trying different characters out and seeing which I like best.
Cheers all
| Wraithguard |
A friend in my group of 3 has done an amazing job taking a near dead Harsk or Valeros and popping them back up to a full deck by utilizing her ability and cure spells. I believe he is using the Fire Flower role from the class deck and manages to be a great healer and competent at combat checks.
I'd keep a few cures in your deck for sure.
| jones314 |
Thank you everyone! I didn't realise that you could use cures outside of your turn?!...it is probably me being dumb haha
When you draw a Cure, you often want to cast it as soon as the next player's turn starts. It's quite a sinking feeling when your hand gets wiped and you lose that Cure.
| skizzerz |
Thank you everyone! I didn't realise that you could use cures outside of your turn?!...it is probably me being dumb haha
Unless the card says it can only be played during your turn, you can play it during other people's turns as well. The only restrictions on playing cards in the rulebook are related to playing cards during encounters or checks -- you can only play something during an encounter or check if it actually relates to that encounter or check, and you cannot play more than one card of each type during a check. So, no Cures during encounters, but it is certainly valid to play on not your turn. My recommendation is playing it immediately before the next player does their first exploration, so that it can't get wiped from your hand before you have a chance to play it in case things go south.