Hock
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So I've not seen any builds along these lines, I'm interested in any ideas about ways this might be made better. The goal is to have an oracle that's capable of some effective healing, but can also contribute actively to the fight using a celestial animal companion and archery.
Race: Azata Aasimar
Class: Warsighted Lunar Oracle/Fighter
Stats: 14 Str, 14+2 Dex, 12 Con, 12 Int, 11 Wis, 14+2 Cha
Levels:
1. Fighter, Point-Blank Shot, Precise Shot
2. Oracle,
3. Oracle, Rapid Shot
4. Oracle, Revelation: Primal Companion (Tiger)
5. Fighter, Boon Companion, Celestial Servant
The rest of the levels would be Oracle following the generic archery feat line. Warsighted Oracle would provide Martial Flexibility to gain access to more archery feats.
Just a Mort
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Try not to multiclass? It hurts your casting? In your shoes, I might try ancient lorekeeper half elf oracle, trade skillfocus for ancestral arms, so you start with longbow proficiency, then try too pick up archery feats slowly. Are you trying to create a certain warcraft 3/World of warcraft character who shoots at people from tiger back?
Don't worry about combat contribution, your tiger will do fine, before precise shot, just grab a longspear, or wade into melee.
Lunar, as a mystery, does not go very well for archery. Battle/wood might be easier, but not by very much.
| avr |
Is this using multiclassing to replicate a Hunter or a Sacred Huntsmaster Inquisitor? The Hunter's bonus teamwork feats will match the effect of martial flexibility (given you won't have the prereqs outside archery) and the Huntmaster's bane & animal focus can provide at least as much extra damage.
If you're dumping two caster levels on a spontaneous 9-level caster, you're probably better to go for a 6-level caster in the first place and avoid dumping any levels.
If you want to stick with your initial plan note that a fighter gives bonus combat feats not bonus general feats.
| Ellioti |
Warsighted I like very much. Lunar is fine and better than Nature, as you won't profit from Nature's whispers. I also see a certain DotA character behind the curtain.
As said before, do not multiclass, your (buffed) tiger and spells provide enough, archery damage should be your 3rd ranking contribution to the party. Just pivk up your feats slowly.
For better spells, consider (Half-) Elf and Ancient Lorekeeper archetype. This also gives you longbow proficiency.
| Dragonchess Player |
If you want to focus more on archery, go elf oracle with the Wood mystery. Use the elf FCB on the Wood Bond revelation. Ancient lorekeeper to get gravity bow as a bonus spell at 2nd, arrow eruption at 4th, flame arrow or heroism at 6th, black tentacles (re-flavor as "grasping vines") or named bullet (arrow) at 8th, fickle winds at 10th, greater named bullet (arrow) at 12th, limited wish at 14th, moment of prescience at 16th, and foresight at 18th.
Alternately, if you want to keep the bonus spells from the Wood mystery and are OK with a slight hit to BAB and oracle spell progression, you can take a one level dip in sorcerer (Verdant/Groveborn might be appropriate), the trait Magical Lineage (gravity bow), select gravity bow and true strike* as your 1st-level sorcerer spells known, and take the feat Still Spell (to cast gravity bow in armor without spell failure).
*- No somatic component, so it can be cast in armor
Hock
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Not trying to emulate anything - I've got an Aasimar boon and there's a lack of local healer type characters, so I'm trying to put something together that takes advantage of Aasimar-specific abilities and can reasonably heal while not just being a healbot.
Straight Oracle was actually my original plan - I guess I was overthinking the archery part by adding the Fighter levels :) Like you guys said, archery is a side thing - Priority 1 for this character is being an effective combat medic, and the rest is just throwing something in to be able to contribute to the fight without getting into melee (so I can move freely) or spending spells offensively (so that I can save them for buffs and defense). Of the ways to contribute, the animal companion is likely to be more effective than 3/4 BAB Archery anyway. So archery abilities are 3rd tier, just something to fill in the time between spells. So I'll just use Heirloom Weapon to get bow proficiency, and rely on Warsighted to get either Precise Shot or Rapid Shot (or Blindfight or...) as the situation demands until I hit level 5.
Hmm
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Hock, have you seen the guide to Oradins?
You can most definitely do an archery oradin.
The other possibility is to do a straight oracle with a fun archetype. Warsighted is not bad. Or you could go Spirit Guide and grab life links or other fun hexes from your bonded spirit.
I did a Lunar Oracle with Psychic Searcher archetype for PFS to get a fun boost to skills, and still rock things in a fight with my spear.
You have all kinds of options here.
Hmm