WHAT IS THE GEARHEAD'S 'POWER SOURCE'? (PURE STEAM CAMPAIGN SETTING)


Advice and Rules Questions


Just wondering if anyone has an explanation as to the Gearhead's (http://www.d20pfsrd.com/classes/3rd-party-classes/icosa-entertainment-llc/ gearhead) mysterious 'power source'.

It seems to be a mental thing, based on the description, and it basically seems to be magic (at least from my perspective).

I guess there isn't really a solid answer, but I want to provide some kind of tangible explanation as to what it is without saying 'it's magic' or some other mystical, mental energy.

Thoughts or ideas anyone?
TIA

Liberty's Edge

One thought comes immediately to mind ...

Forum thread title + Caps Lock = bad :)


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Sjark wrote:

Just wondering if anyone has an explanation as to the Gearhead's (http://www.d20pfsrd.com/classes/3rd-party-classes/icosa-entertainment-llc/ gearhead) mysterious 'power source'.

It seems to be a mental thing, based on the description, and it basically seems to be magic (at least from my perspective).

I guess there isn't really a solid answer, but I want to provide some kind of tangible explanation as to what it is without saying 'it's magic' or some other mystical, mental energy.

Thoughts or ideas anyone?
TIA

Hey there Sjark,

I'm the designer of the Gearhead class, so this is as straight of an answer as you're going to get, I think :)

So the class, as presented on D20PFSRD, isn't really done justice as out of context as it is. The Gearhead is strictly science-based, so therefore his "power source" is literally a sort of energy generator; it generates either steam, electric, thermal, kinetic, chemical or some other scientific form of energy that the Gearhead utilizes to power/activate his contraption devices. The type of energy generated is left to the Gearhead's player to decide, for flavor, which is why I left it a little vague. A Gearhead's Scientific Specialty could also help define his power source by the nature of the fields of science the specialty revolves around; an Electric Engineer likely uses some sort of electric battery/generator, a Pneumatic Engineer likely uses steam generated through either chemical or thermal reactions, etc.

Mechanically, a Gearhead's power source (or power generator) is really no different from a wizard's or sorcerer's limited ability to manipulate magical forces.

Hopefully that gives you a little bit of clarity on what a Gearhead's 'power source' really is. I'm happy to answer any further questions you may have regarding the Gearhead or Pure Steam.

Either following or parallel to the release of our upcoming wild-west Pure Steam Campaign Setting supplement, Westbound, I'll be compiling FREE PDFs of Pure Steam's contraption and schematic system, contraption-related feats, and possibly the Gearhead class (maybe even our upcoming Tech Savant class). So be sure to keep an eye out on our website's Downloads page for those in the coming months.

Cheers!


Sellsword2587 wrote:
Sjark wrote:

Just wondering if anyone has an explanation as to the Gearhead's (http://www.d20pfsrd.com/classes/3rd-party-classes/icosa-entertainment-llc/ gearhead) mysterious 'power source'.

It seems to be a mental thing, based on the description, and it basically seems to be magic (at least from my perspective).

I guess there isn't really a solid answer, but I want to provide some kind of tangible explanation as to what it is without saying 'it's magic' or some other mystical, mental energy.

Thoughts or ideas anyone?
TIA

Hey there Sjark,

I'm the designer of the Gearhead class, so this is as straight of an answer as you're going to get, I think :)

So the class, as presented on D20PFSRD, isn't really done justice as out of context as it is. The Gearhead is strictly science-based, so therefore his "power source" is literally a sort of energy generator; it generates either steam, electric, thermal, kinetic, chemical or some other scientific form of energy that the Gearhead utilizes to power/activate his contraption devices. The type of energy generated is left to the Gearhead's player to decide, for flavor, which is why I left it a little vague. A Gearhead's Scientific Specialty could also help define his power source by the nature of the fields of science the specialty revolves around; an Electric Engineer likely uses some sort of electric battery/generator, a Pneumatic Engineer likely uses steam generated through either chemical or thermal reactions, etc.

Mechanically, a Gearhead's power source (or power generator) is really no different from a wizard's or sorcerer's limited ability to manipulate magical forces.

Hopefully that gives you a little bit of clarity on what a Gearhead's 'power source' really is. I'm happy to answer any further questions you may have regarding the Gearhead or Pure Steam.

Either following or parallel to the release of our upcoming wild-west Pure Steam Campaign Setting supplement, Westbound, I'll be compiling FREE PDFs of Pure Steam's...

Thank you so much for this, it does clarify things for me. I did purchase the pure steam campaign setting pdf, and it wan't any clearer for me in there, but your explanation is good. I really like the feel of the class and I'm going to use it in my own homebrew campaign. Great work man, and I look forward to seeing the Tech Savant and those pdf's ;)


Marc Radle wrote:

One thought comes immediately to mind ...

Forum thread title + Caps Lock = bad :)

Sorry, my bad :S I had originally posted this in the main rules message board (I didn't realize there was a third party rules section) and when I copied the text over it became capitalized for some reason. Anyway, it got a good response, lol. Cheers mate!

(PS, I can't figure out how to change it now. I don't do a whole lot of forum posting :P )

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