Can allies allow themselves to be struck by you? (Alchemist healing bomb question)


Advice


wondering about this because I'm considering taking healing bombs since our group could use a bit more healing.

Or do alchemists even have to roll to hit their allies with a healing bomb?

Sorry if this has been answered/asked before but I couldn't find anything on it.


You could always miss even to hit a square which is only an AC 5 so I would guy you would have to roll, but I dont thnk the roles cover it. I would have it be against their flatfooted touch AC since they are not trying to dodge. So you basically get to ignore armor bonuses, shield bonuses, dex bonus, and dodge bonuses.


wraithstrike wrote:
You could always miss even to hit a square which is only an AC 5 so I would guy you would have to roll, but I dont thnk the roles cover it. I would have it be against their flatfooted touch AC since they are not trying to dodge. So you basically get to ignore armor bonuses, shield bonuses, dex bonus, and dodge bonuses.

Hmm I see, this isn't a bad idea, we're playing a converted version of temple of the elemental evils and our only source of healing is our War priest who is our front liner so I figured I'd take a lot off his shoulders and be more of a support alchemist when it's needed.

Shadow Lodge

Technically, there's no provision for it. I certainly would allow any ally to voluntarily be flat-footed for your attacks, so you're likely trying to hit AC 10 or 11 with a touch attack. I think most GMs would allow that as well.


If they choose not to use their DEX score, their DEX modifier to AC would be -5...

So AC 5, modified by size and magic?


The most similar thing to this I can think of comes up in the rules for climbing. If someone falls past you you can make an attack against them to try to catch them. It's touch AC and they can forgo their Dex bonus if they choose, but any deflection bonus still applies (so ring of deflection etc would still apply).
Let me see if I can find the relevant text...

Quote:

Catch a Falling Character While Climbing

If someone climbing above you or adjacent to you falls, you can attempt to catch the falling character if he or she is within your reach. Doing so requires a successful melee touch attack against the falling character (though he or she can voluntarily forgo any Dexterity bonus to AC if desired). If you hit, you must immediately attempt a Climb check (DC = wall’s DC + 10). Success indicates that you catch the falling character, but his total weight, including equipment, cannot exceed your heavy load limit or you automatically fall. If you fail your Climb check by 4 or less, you fail to stop the character’s fall but don’t lose your grip on the wall. If you fail by 5 or more, you fail to stop the character’s fall and begin falling as well.

link

So it doesn't specifically say the deflection bonus still applies, but it does say it's touch AC and they can choose to ignore their Dex bonus, and therefore anything not mentioned should be assumed to still count (pretty much just their deflection bonus).
I'm sure there was text somewhere that talked about the touch AC, but I can't remember where/what it was? Oh well.

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