| fearcypher |
A character I'm building currently is at a point where I need to pick between a few things.
basically I have a natural attack routine with 1 bite and 2 claws
If i don't go for Noble scion I'll have all attacks at 1d6+3 and 30 ft movement speed.
but I want to know if its worth dropping either the claws to 1d4 or my movement speed to 20ft for a +6 to initiative through noble scion.
it's a high powered first level game and i'm playing a synthesist summoner if that's necessary to know.
| fearcypher |
What would you initiative be without it? As a synthesis your DEX is based on your eidolon. Keep in mind that initiative is only really important for the first round after that it does not matter as much. For rogues and casters it may be more important as it lets them get off an action first.
without the feat it would only be a +1. If I'm ambushed without the eidolon it's a -2
so i guess its actually only a +5 but it's still a really nice bonus. and if I don't have the Eidolon I could at least run.
I'm wondering if its worth the drop in damage or speed. I could mke back the damage or speed as time goes on but I can only take noble scion at lvl 1.
Just a Mort
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If you get jumped without your eidolon, spam summon monster SLA. And you're not supposed to be going adventuring alone, there are times your group should pick up slack for you. Those are one of those times. Since once your suit gets running, you're really one tough nut to crack. I think noble scion is a bit overrated, as most of your adventuring time your suit should be up. Later if you want, you can take improved init for +4 to init.
I told myself as a syn, I had plenty of points to spare, I never dumped any stat, the lowest stat was a minimum base 10.