[PFS] Blood Kineticist: stay water or mix elements?


Advice

Dark Archive

So I've got a little project I'm saving for after my Summoner finishes Eyes of the Ten, a 'legacy' character fluffed up as his Eidolon becoming human and doing her own thing in the Society. Going with the Blood archetype for thematic reasons (and because awesome) but I'm stuck as to what I want to do at level 7.

Here's the general direction for the first 6 levels.

Navia Grace:

Human (Dual Talent) Blood Kineticist
Favored Class Bonus: 1/6 Extra Wild Talent)

Str 8, Dex 18, Con 18, Int 10, Wis 12, Cha 10

Traits: Scholar of the Great Beyond, Reactionary
Skills: Knowledge (Planes), Perception, Acrobatics, Knowledge (Nature)

(Archetype-Mandatory Wild Talents marked in italics.)
1: Wrack, Point Blank Shot
2: Slick
3: Extended Range, Precise Shot
4: Kinetic Healing
5: Bleeding Infusion, Iron Will
6: Blood Biography, FCB: Kinetic Cover

What would you suggest? Add in Air for flight and an awesome composite blast? Stay water to patch up the Utility Wild Talent drought from levels 6 to 9? Heck, any suggestions about the build leading up to this?

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