Uses of Carrying Capacity?


Rules Questions


Whenever a thread is done about Car-Cap, it is most often about some str 6 gnome Sorcerer seeking help overcoming it. And most people only think of Car-Cap as something to keep at the absolute minimum (gotta avoid that medium load). But i recently found another use of Car-Cap in the rules for digging out buried creatures.

Quote:
Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.

This naturally made me think of a concept of a shovel knight who buries his enemies in several thousand pounds of dirt per round. But it made me wonder if there is more to Car-Cap than this. So, strictly RAW, are there any more uses of Carrying Capacity?

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A number of teleportation spells let you carry allies with equipment "up you your/their carrying capacity".

I may have once teleported a wagon load of gear by super-buffing the fighter and having him pick it up.

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