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Taking an elf with
Spirit of the Waters
Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.
from the ARG should give you a lot of the same fish and chips flavoring.

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Nope. It'll be another chance for my favorite VC of all time, Calisro Benarry. All the adventures will start on the Grinning Pixie, aka the Arcadian Mariner's Lodge.
It'll be awesome! Pirates and Underwater Empires! Sign me up, matey!

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Nope. It'll be another chance for my favorite VC of all time, Calisro Benarry. All the adventures will start on the Grinning Pixie, aka the Arcadian Mariner's Lodge.
It'll be awesome! Pirates and Underwater Empires! Sign me up, matey!
I'm always glad to see more appearances by VC Benarry!
Be aware that the wiki you linked to is not updated much these days; the PathfinderWiki is the best one to use.

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Taking an elf with
Spirit of the Waters
Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.from the ARG should give you a lot of the same fish and chips flavoring.
BNW has just pointed out how legally you create an aquatic elf. Yet people are asking whether they are legal as if an aquatic elf is something other than an elf with these alternate racial traits.
Answer these traits are legal therefore "aquatic elves" are legal.

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Here are the aquatic elf racials from page 242 of ISR(Disclaimer: Paizo owns everything, I'm just repeating their stuff)
ELVES, AQUATIC
In many ways, aquatic elves are similar to their air-breathing kin, yet they are much more enigmatic and secretive than those who dwell on the surface.
+2 Dexterity, +2 Intelligence, –2 Constitution: Aquatic Elves are nimble in body and mind, but their forms are frail.
Aquatic: Aquatic elves are humanoids with the aquatic and elf subtypes. They can breathe water.
Medium: Aquatic elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aquatic elves have a base speed of 30 feet.
Swim Speed: Aquatic elves have a swim speed of 30 feet, can move in water without needing to attempt Swim checks, and always treat Swim as a class skill.
Low-Light Vision: Aquatic elves can see twice as far as humans in conditions of dim light.
Amphibious: Aquatic elves can breathe air and can survive indefinitely on land.
Elven Immunities: Aquatic elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Aquatic elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, aquatic elves receive a +2 racial bonus on Spellcraft checks to identify the properties of magic items.
Keen Senses: Aquatic elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Aquatic elves are proficient with rapiers, short swords, and tridents, and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Aquatic elves begin play speaking Common and Elven. Aquatic elves with high Intelligence scores can choose from the following languages: Aboleth, Aklo, Aquan, Azlanti, Celestial, Draconic, and Sylvan.
Sure you can emulate them a tad(see BNW) but actually playing one is in question here.

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Here are the aquatic elf racials from page 242 of ISR(Disclaimer: Paizo owns everything, I'm just repeating their stuff)
ELVES, AQUATIC:
In many ways, aquatic elves are similar to their air-breathing kin, yet they are much more enigmatic and secretive than those who dwell on the surface.
+2 Dexterity, +2 Intelligence, –2 Constitution: Aquatic Elves are nimble in body and mind, but their forms are frail.
Aquatic: Aquatic elves are humanoids with the aquatic and elf subtypes. They can breathe water.
Medium: Aquatic elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aquatic elves have a base speed of 30 feet.
Swim Speed: Aquatic elves have a swim speed of 30 feet, can move in water without needing to attempt Swim checks, and always treat Swim as a class skill.
Low-Light Vision: Aquatic elves can see twice as far as humans in conditions of dim light.
Amphibious: Aquatic elves can breathe air and can survive indefinitely on land.
Elven Immunities: Aquatic elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Aquatic elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, aquatic elves receive a +2 racial bonus on Spellcraft checks to identify the properties of magic items.
Keen Senses: Aquatic elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Aquatic elves are proficient with rapiers, short swords, and tridents, and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Aquatic elves begin play speaking Common and Elven. Aquatic elves with high Intelligence scores can choose from the following languages: Aboleth, Aklo, Aquan, Azlanti, Celestial, Draconic, and Sylvan.
Sure you can emulate them a tad(see BNW) but actually playing one is in question here.
Well, per Additional Resources, The racial heritages section from page 236–254 is a legal resource when qualifying to play a character of a different race, much as if the player owned a copy of the corresponding Bestiary or Advanced Race Guide.
Since aquatic elves fall in that section, that seems to indicate they are legal, but I can see how it can be read as it's a legal recourse only if you have a boon to play one.