
Crimeo |
I can't seem to find the rules that talk about more than one identical named spell effect applying or not at once.
Seems like you should be able to do this with regard to different memories each time, but not sure, because I remember there being something that says you can't cast reduce person like 5 times, for instance.

Crimeo |
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Yeah that's also "same source" too was the issue. But I think this seems to be what I was looking for, going off your keywords:
Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).
So reduce person changes a bunch of those specifically listed things, but modify memory does not modify "attributes" so it should stack. Cool.

Skylancer4 |
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Oddly enough, you can dispel the effect...
I would have thought it to be an instantaneous duration spell.
Weird.
Not particularly, there are numerous storylines where memories are altered just to have the person find out later on after the effect was dispelled/removed they were deceived to whatever ends.
Making it instant would mean there was no recourse to "fix" important memories and someone ends up completely screwed.

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It can be dispelled? Oh... i guess I better track how many times I used this on one of the PCs. He doesn't even know I did it (insert evil laugh).
I was going to have it come up in dreams, but I guess I need to remember this too.
Does that mean .. if someone casts dispell... all these Modify Memory are competing with buff spells? So he has 10 modify memory, and one 4th level buff spell, there is a 1 in 11 chance the buff will be dispelled but otherwise one of his memories will come back?

Skylancer4 |
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It can be dispelled? Oh... i guess I better track how many times I used this on one of the PCs. He doesn't even know I did it (insert evil laugh).
I was going to have it come up in dreams, but I guess I need to remember this too.
Does that mean .. if someone casts dispell... all these Modify Memory are competing with buff spells? So he has 10 modify memory, and one 4th level buff spell, there is a 1 in 11 chance the buff will be dispelled but otherwise one of his memories will come back?
Depends on the type of Dispel used. It could be used to target one specific use of Memory Modification or just target the subject and attempt to dispel one of the effects on them. Something like a Detect magic would let the dispel'er know how many effects were on the target and what school they are.
The blanket Dispel would possibly cause the other modifications to "fail" if they were chained together as they don't make sense anymore.

Slithery D |

alexd1976 wrote:Oddly enough, you can dispel the effect...
I would have thought it to be an instantaneous duration spell.
Weird.
Not particularly, there are numerous storylines where memories are altered just to have the person find out later on after the effect was dispelled/removed they were deceived to whatever ends.
Making it instant would mean there was no recourse to "fix" important memories and someone ends up completely screwed.
Well, there would be Psychic Surgery, but only Psychics and Mesmerists get that spell.

Skylancer4 |

Skylancer4 wrote:Well, there would be Psychic Surgery, but only Psychics and Mesmerists get that spell.alexd1976 wrote:Oddly enough, you can dispel the effect...
I would have thought it to be an instantaneous duration spell.
Weird.
Not particularly, there are numerous storylines where memories are altered just to have the person find out later on after the effect was dispelled/removed they were deceived to whatever ends.
Making it instant would mean there was no recourse to "fix" important memories and someone ends up completely screwed.
Wasn't an option from the time of CRB until this year, a few months ago.

Slithery D |
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There are two new spells published recently that do cause instantaneous memory loss that can't be detected or dispelled, but they limit memory loss to things that occur after casting the spell, not things that already occurred in the past. But if you're going to interrogate or bully someone and don't want them to remember or report you afterward these are good choices.
Both combo well with Charm Person, Mind Probe, or some intimidation.
The first, Fleeting Memory, has a short duration but the target forgets everything that happened during that duration and that you cast a spell on them in the first place. There is a Mass version, at 3 (6th level casters) and 4 (9ths) spell levels higher and the usual 1 creature/level within 30'.
FLEETING MEMORY
School enchantment (compulsion) [mind-affecting]; Level bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4
Casting Time 1 standard action Components V
Range close (25 ft. + 5 ft./2 levels) Target one creature
Duration 1 round/level (D)
Saving Throw Will partial; Spell Resistance yes
You create a gap in the target’s memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn’t wipe out its target’s memories until the end of its duration, so the target can remember the preceding rounds until the spell’s duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target’s memory.
Whether or not the target’s save is successful, the target forgets that you cast a spell.
Out of Sight is a lot stronger because of its duration and effects everyone who sees you, not just one target, but those effected will only forget the spell caster's actions, not anything your party or allies do. Good for solitary bad asses conducting an assassination or a lengthy interrogation or blackmail/intimidation facilitated infiltration.
OUT OF SIGHT
School enchantment [mind-affecting]; Level medium 3, mesmerist 3, psychic 4
Casting Time 1 standard action
Components V, S, M (a strip of black cloth)
Range personal
Target you
Duration 1 minute/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes;
see text
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell’s duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory.
The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.

Crimeo |
Oddly enough, you can dispel the effect...
I would have thought it to be an instantaneous duration spell.
Weird.
That's exactly why I'm interested in it. The goal is to cast memory modifications on myself in order to smuggle information past a zone of truth in a current game. But I needed to modify more than 5 minutes' worth, so needed multiple simultaneous castings. Then agents on the other side would know to dispel it even though I'd forgotten. It's complicated info (images of people's faces) that can't be formed into 25 words, etc. for easier means. And/or this is just cooler.
Also, you can use memory modifications of stupid inconsequential memories as sacrificial dispel magic shields: cast memory mod at CL, then cast permanency (something expensive) at CL-1, and anybody dispelling you generically or by area dispel without naming the specific expensive thing will hit the memory mod(s), not the thing you spent money on.

Skylancer4 |

alexd1976 wrote:Oddly enough, you can dispel the effect...
I would have thought it to be an instantaneous duration spell.
Weird.
That's exactly why I'm interested in it. The goal is to cast memory modifications on myself in order to smuggle information past a zone of truth in a current game. But I needed to modify more than 5 minutes' worth, so needed multiple simultaneous castings. Then agents on the other side would know to dispel it even though I'd forgotten. It's complicated info (images of people's faces) that can't be formed into 25 words, etc. for easier means. And/or this is just cooler.
Also, you can use memory modifications of stupid inconsequential memories as sacrificial dispel magic shields: cast memory mod at CL, then cast permanency (something expensive) at CL-1, and anybody dispelling you generically or by area dispel without naming the specific expensive thing will hit the memory mod(s), not the thing you spent money on.
Get the detailed information on to a page. Then use Memorize Page. Have that examination changed to something else (like prayers or something) by Memory Modification. Its an instant 1st level spell so you can hire some npcs to cast it for you on the cheap.
You remember everything about that page, so it can be in itsy bitsy writing and super detailed tiny illustrations.
If you have a decent Int mod, that just increases the number of super fine printed pages you can Memorize. Have one caster start casting the round after the prior so you can chain the pages together within a few rounds and still wipe them out with 5 minutes.