
Greenfeuer |

Hey there Pazio!
I am brewing a build together and I need som advice, and its direly needed.
Here are the details, feel free to skip in the text if you just wanna help with stats and feats. Its a no magic/no animal companion ranger build I am making by the way, who focus on sling / luck ;)
I am currently playing in a Warhammer Fantasy campaign, and we are trying to convert old characters from the Warhammer second edition, into the pathfinder system. So faar with great succuess.
I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. Its a trick topic if Halflings can use magic or not in the Warhammer unvierse, but most offical lore seemse to not support it, but alot of other material do.
But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully, as in a viable build? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which the skirmisher replaces :)
Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Thats why Halfling Sling Master just fit well, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.
So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)
Here are the links:
http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher
It's totally fine with my GM, but its nice to know if the class would work propperly :)
Enhancted bullets will be switched out with bonus feats on the allowance of my GM. So it will become a 100% non magic class :)
Its part of the characters concept to be "Lucky" or having som kind of lucky nature. Cha we somtimes use in rare situations as a "luck modifier", but feats helps giveing the illusion too :)
Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keep this setup.
This character is level 6 by the way.
25 points each.
Str 13
Dex 18
Con 14
Int 12
Wis 12
Cha 14
Feats: Fortunate one, Lucky Strike, Quickdraw, Point Blank.
Traits and replacements: Hardy from Dwarf instead of fearless due to halflings having magic resistance in Warhammer. Night vision instead of Keen senses same reason as the other one.
Adaptive luck trait - Replaces Halflings Luck.
Fleet Foot aswell, replaces sure footed.

Greenfeuer |

There is alot of stuff here to read through. But I am mainly curious about my stats and feats :)
Hope you guys will help me out!
English is my second language so please take heed, I will have some grammatical screw ups - I got called out on it, on another forum, in a thread I made.
Just so you guys know I am not doing it, cause I am lazy ;)
If you have seen this thread before, then aye you have! Edited alot in it and switched around on some stuff, along with trying to make it more reader friendly. So really hope this time it will bear some fruit!
Looking forward to you replies :D