Replacing animal companion and his feats, question.


Rules Questions


I can't seem to find this question on any of the threads here, and i don't see rules answer that question either. I'm saddened by the loss of my beloved roc companion, but that does bring a question.
When i replace my companion, would a new small cat companion will have the same feats from my previous companion, like Hover feat..., or can i pick completely new feats and skills when i replace a companion.
If i could choose new feats, then it would give lots of versatility, practically allowing to change feats and skills every 24 hours. I could choose weapon finesse for a small cat, and then replace this feat when i would take big cat at 7th level.
But than again, what about Hover feat?


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You're not looking for a rules response.

Animal Companions wrote:

Regardless of the cause, when a companion dies or is lost, you need to replace it. This creates an opportunity for roleplaying.

In some cases, replacing an animal companion or familiar can be as easy as purchasing an animal of the desired type and declaring it your new companion. Attuning a familiar to its new master requires a ritual. Choosing an animal companion requires 24 hours of prayer. The ceremony can also be used to attract and bond with an animal appropriate to the local environment. However, you might want to wait for the campaign to present an appropriate companion, such as an animal you rescue from a cruel enemy that you tame with the ritual or ceremony. In terms of game mechanics, there is no difference between any of these options, and you should work with the GM to find a replacement method that is appropriate to the campaign.

Emphasis mine.

To directly answer your question, you can choose an entirely new companion which new skills and feats when you get a new one.

However you should work with your GM when doing this. Any and all choices about animal companions require GM approval.

Sczarni

New feats, skills, stat increases, tricks, everything.

In fact, you have to usually teach your new companion its tricks, which can be time consuming.

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