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4 player group - Justifiable Deicide
Seelah a not too shabby 101, then
Adowyn a robust 124, then
Balazar/Padrig a whopping, record-setting 324!
Send a message if you want to know how I got to 324. Let's just say the fact you get to build your hand before Deskari made for a very nice strategy preparation session, and we found some cards that really helped. Gaining mythic charges through the last scenario was big too. Rolled 21d20s + 10 other dice +27.
BTW, we went 24/25 with henchmen checks (almost perfect, lost to Stringy Fiend by a couple with Kyra). Also, due to Book of the Damned, had 9 extra turns if we needed it (didn't - still had 15 turns left after defeating Deskari).

skizzerz |

Remember, at the end of your turn you lose all but 6 of your mythic charges -- you can't retain mythic charges above the adventure deck number of the current scenario past the end of your turn. That said, given the numbers involved you look like you would have one regardless, so congrats!

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Well, you can gain mythic charges on other people's turns and you don't have to discard them until the end of your own turn.
I'm more curious as to how you get 31 dice on a single roll. My mental tally of things runs out in the low 20s - 4x BoInheritor, a weapon that adds 4 dice or so, a couple "extra" dice things like the Banner and Chalice.

skizzerz |

Sure, but 21d20 is quite high; with all the cards that add d20s directly I can see maybe adding 3 or so that way (temptation of big die, monkeys paw, probably another thing I'm forgetting), meaning that at least 18 mythic charges were burned. 8 of those could reasonably come from that one ally that stores charges for you (kill 2 henchmen on your turn then play it), plus let's say another 7 because you finished bashing on another henchman this turn, so that leaves 3 unaccounted for even in an optimized setup. It's still within the realm of possibility with a bit more luck, but it's not something I'd expect to be seeing, hence why I posted the rules reminder :)