
Andor the Great & Powerful |

Sounds like fun right? But, who wouldn't want a vessel to be magically enhanced as it was constructed with magic devices, (and psionic gadgets if you do that stuff). I was thinking that it would have a magic engine, for fuel simplicity.
I set one up in the campaign that I've been setting up for, and have found no reference to RPG-ize such a vehicle, and it's functions. Most of its construction was done by a veritable army of Uber-Powerful, High-level, Heroic NPCs. 99% of which the PCs will never meet because they're all dead, for one reason or another.
For the sake of the Campaign i won't be "stat-blocking" the vessel... yet; but it is about {98 squares (35ft x 70ft x 35ft high) and 1 deck(inside)} the vehicle needs a simple defense to use against the main creatures it'll face and have to defeat: Clockwork Leviathans/other denizens of the deep. I cannot figure out exactly what kind of magic device would be best, aside from one that deals electricity damage, and only to creatures & etcetra that are touching(or in direct physical contact with) the exterior of the Submersible. (assume CL 20th for the crafter of the device).
Otherwise What are your thoughts on such an intricate device.
I'll try to share more as i digitize my campaign.

Dave Justus |

I ran a game where I gave the PCs a submersible in 3.5 Eberron. I believe I just made up the stats, basing in on the magically powered surface ship from the Stormwrack book I believe.
I gave in fairly minimal defenses originally, I recall it being just 3 ball turrets with underwater crossbows (you could load/fire them while being inside the ship.)
Later the group added some more powerful weaponry.
Ever just basic crossbows (or ballista if you want to up the damage a bit) work pretty well though, especially if you have specialized ammunition. Obviously regular enchanted arrows would work, but in addition something similar to a javelin of lighting would be possible for more serious problems.
In my game though, the most typical response to the ship being in danger was for the PCs to go out through the airlock and beat up the bigger fish personally.