Sacredless
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So, in the errata for the Adventurer's Armory, the launching crossbow was re-released as having a 20 foot range increment.
I don't really see the point of that. That means that, say, an alchemist who uses a launching crossbow for his or her bombs gains no benefit. Or anyone, really. It doesn't deal damage, so if you find a way to apply dexterity to your damage, it won't matter.
The launching crossbow was good for one thing and one thing only; increasing the range increment of splash weapons in lieu of a bow with raining arrows. And to maximize that benefit, you had to commit to the feat tax; rapid shot, rapid reload, point-blank shot into crossbow mastery.
That's completely useless now. Can anyone elaborate on the history and motivation of this decision? It wasn't stellar before, but it's very, very expensive junk now. o.O
| Zwordsman |
In theory. It boosts alchemical items and possibly? bombs by the enchantment bonus or any special properties on it. and unless they changed the wording, it techicnally makes splash weapons in to ammo ONLY for the purpose of loading and firing it. So you can actually full attack. It didn't specifcally say that. but it does say that it fires splash weapons--and what ranged weapons fire are ammo. Granted some GM's didn't let that go I suppose
Granted I don't know what the increment before was off hand.. and don't know if they changed it since then.
| Crimeo |
In theory. It boosts alchemical items and possibly? bombs by the enchantment bonus or any special properties on it. and unless they changed the wording, it techicnally makes splash weapons in to ammo ONLY for the purpose of loading and firing it. So you can actually full attack. It didn't specifcally say that. but it does say that it fires splash weapons--and what ranged weapons fire are ammo. Granted some GM's didn't let that go I suppose
Granted I don't know what the increment before was off hand.. and don't know if they changed it since then.
Then the errata should have said "These aren't considered ammo / you can't full attack / the splashes don't pick up launcher enhancement bonuses" or whatever the actual problem was...
| Zwordsman |
Then the errata should have said "These aren't considered ammo / you can't full attack / the splashes don't pick up launcher enhancement bonuses" or whatever the actual problem was...
The errata (As far as I know) wasn't targetting that. As near as I can tell they weren't going agianst that idea. The few devs I've noticed in threads where that was mentioned neverm entioned anything about it anyway. But it never came for up an FAQ either.
This was in response to the OP saying the crossbows were good for one and only one thing (implied to be the range). I was pointing out that that wasn't even the best part about the launching crossbow. The range was just whipped cream on the peacon pie. The real benefits were the stuff I mentioned. Unless your GM was the type to go agianst it because it didn't specifically word it out--since the weapon did (have not read the eratta yet so no clue if altered) specify what its ammo was--and the general rules of ammo was free drawing for use with the weapon.
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The eratta as near as I can tell was only for the distance.
Which I guess is just they wanted to only double normal range increments and not triple them.
And as the person following mentioned they should allow for 10 increments not 5.
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Technically speaking, it woudlnt' benefit alchemist bombs unless you had crossbow mastery. Granted anyone picking this up *should* def have rapid realod (their main crossbow) and crossbow mastery feat anyway.
but without that, free action loading then the standard action to throw precludes its use.
At the RAWest level though, the standard action for alch bombs are standard to create and throw. You couldn't even launch it. Unless you made the bombs before and had the discovery to let it last past the round.
Could argue fast bombs would allow it since it is now creating faster.
but still techincally speaking. The ability used to make bombs is a standard action. So the launching crossbow couldn't be used (as it requires an different action with it).
though I think its dumb to not allow it if you canload as a free action. Most GM's also either think its dumb and let it pass, or they don't realize the techicnal details because of how obscure the weapon is.
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Thrown weapons can step a max of 5, while loaded range weapons can go up to 10 steps? Does that apply here?
'
That should apply here yeah.
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If you didn't want to use the benefits that the launching crossbow does (and the feats that support crossbows in various ways)
go with a Flask Thrower. It isn't a crossbow, and simply says it extends the throwing range.
It doesn't change the action from throwing to shooting. So it uses whatever action the throwing is.
So you can't "ammo style" it, so you can't quick draw the splash weapons. but you can still use the enhancment bonuses to it.
and unlike the launching crossbow. This one doesn't seem to require a specific action and just modifies throwing actions. So it should work fine for alchemist bombs. NO clue if it was originally meant to.. but so far as I can tell it just suppliments the normal throwing.
effectively speaking. Its the equilvilant to alch bombs/splash weapons in a way that AOMF is to unarmed attacks. Doesn't modify the action or the rules for it, but supplies bonuses to it.
| Zwordsman |
Addendum
What errata are you talking about? I went and downloaded it from here
http://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers- Armory
but. This specifies that the range is now 30ft changed from whatever it was in the very original version (which I thought was 20ft)
"Inside back cover—Under Ranged Weapons, in the
Launching Crossbow entry, change Range to “30 ft.”"
So. Was there another errata somewhere else than was listed in the downloadable eratta from paizo's Adv Armory section?