Kineticist combat maneuver infusion questions


Rules Questions


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Some substance infusion wild talents that have a combat maneuver check, such as Push/Pull, state that you can increase the maximum range of the bullrush/drag distance by accepting more burn. If I have Infusion Specialization, can I apply its discount towards the increased costs of those infusions?

Say I have Infusion Specialization 4, for example, and I blast someone with the Pushing Infusion substance wild talent (normally 1 burn). It will cost me 0 burn due to Infusion Specialization, but can I act as though I spent 3 additional burn for the purposes of throwing my victim 20 feet?

Also, if I continue to specialize in my primary element at 15th-level, can I apply Expanded Element's +1 attack roll bonus to my combat maneuver checks with those and other infusions? After all, combat maneuvers have always been considered attack rolls in their own right.

Designer

Both yes.


An answer in the very first response? Sweet! Thanks Mark!
You're easily the best designer around! Much love!


This should be added to the unofficial Kineticist FAQ


OOooo that suddenly makes pushing infusion a bit more appealing for later levels. Great, more hard choices to look forward to.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Texas Snyper wrote:
OOooo that suddenly makes pushing infusion a bit more appealing for later levels. Great, more hard choices to look forward to.

And there's no reason to believe the same answer wouldn't apply to other infusions that have similar "apply additional burn for additional effects" verbiage.

Designer

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Yup! Those extra spends are there precisely to work with infusion specialization and/or gather power. If they're meant to be more limited, which few do, they'll have language like disintegrating infusion does on destroying force effects and other matter.


Mark Seifter wrote:
Yup! Those extra spends are there precisely to work with infusion specialization and/or gather power. If they're meant to be more limited, which few do, they'll have language like disintegrating infusion does on destroying force effects and other matter.

About that. Is there a reason that I can use Disintegrating Infusion to rip a guy apart without taking burn, but if I want to do the same to the clothes he was wearing I must take a point of burn? I understand putting the burn cost on the 10-foot cube part, but why can't you use it to simply attack an object for double damage?

Designer

sunderedhero wrote:
Mark Seifter wrote:
Yup! Those extra spends are there precisely to work with infusion specialization and/or gather power. If they're meant to be more limited, which few do, they'll have language like disintegrating infusion does on destroying force effects and other matter.
About that. Is there a reason that I can use Disintegrating Infusion to rip a guy apart without taking burn, but if I want to do the same to the clothes he was wearing I must take a point of burn? I understand putting the burn cost on the 10-foot cube part, but why can't you use it to simply attack an object for double damage?

Nothing stops you from using it on a chair as your target for the same effect as any other force blast of that damage. The infusion specifically costs burn for negating force effects and destroying the cube only.


Yeah the normal force blast, but not using the double-damage "Disintegrating Infusion". It specifies creatures only, you can't even target an object unless you use the 10-foot cube part. It's easy enough to house rule I just find it really odd.


Would the movement from pushing/pulling infusion provoke attacks of opportunity if the creature passes allies? Or ymeould you have to burn feats and such to get the greater versions of bull rush/drag to do that?

Could you use Con in place of Str to qualify for those feats as you use it rather than your Str for your CMB? Assuming of course that in doing so it only gets applied to those infusions and not actual bull rush/drag attempts.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Xelaaredn wrote:
Would the movement from pushing/pulling infusion provoke attacks of opportunity if the creature passes allies? Or ymeould you have to burn feats and such to get the greater versions of bull rush/drag to do that?

As far as I know, the general rule has always been that forced movement does not provoke.

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