
JustABill |
I have been playing around with a build idea of using the snake style to make a brawlers unarmed strike piercing and thus qualify for the duelist precise strike. My loose framework for the goes something like this...
L1 Brawler Weapon Finesse
L2 Brawler Martial Feat Feat Dodge
L3 Brawler Feat Mobility
L4 Brawler
L5 Brawler Feat Combat Reflexes Martial Feat Snake Style
L6 Brawler
L7 Duelist Feat Snake Sidewinder
L8 Duelist
L9 Duelist Feat Snake Fang
Primary stat should be dex, A high int would also be useful for canny defense.
Items should include an Agile Amulet of Mighty Fists, anything to help AC and saves, especially Will.
Against mooks, move around a lot, provoking AoAs. Your high AC (dex, canny defense, dodge, mobility, lt armor, brawler AC bonus) should cause them to miss, allowing you to respond with the Snake Fang ability. Verses tougher creatures use Unarmed Flurry and Precise Strike.
Martial Flexibility will generally be used for Weapon Focus/Specialization (unarmed strike) although being able to get combat maneuver related feats could be useful in certain situations.
What I am not sure of is where to take the build from here. Duelist levels until you get to your int bonus would probably be a good idea for Canny Defense and Precise Strike. Then perhaps back to Brawler till 8th for Flurry (Improved Two Weapon Fighting). I am also debating the Winding Path Renegade (Unblinking Flame) but losing the martial feats would delay the Snake Fang, even for a human.
Your thoughts are of course welcome...