| Wheldrake |
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At first glance, I'm unsure whether it is possible for a wizard character to purchase additional spells known for his spell book.
It appears possible to buy scrolls of any 0 or 1st level spells, but the usual method in PF is to pay for access to another wizard's spellbook.
Is this possible with a PFS character? And is the specific cost for additional spells specified anywhere?
I'm asking because Nov 14-15 will be Paziocon Paris, and it will be my first PFS experience. I'd assumed I'd be starting with a 1st level character, but my regular DM, who is also a PFS DM, said something about being able to credit me with a few xp points from our regular Jade Regent campaign. I'm not sure if this will give me any extra gold to spend on gear, but assuming that it does, the FIRST thing a wizard character will want is more spells in his spell book.
Last question: If it turns out I've got over 4000 gold to spend, can I automatically spring for a headband of vast intellect +2?
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7.5 gp
15 gp
60 gp
135 gp
240 gp
375 gp
540 gp
735 gp
960 gp
1215 gp
Cost from PC
5 gp
10 gp
40 gp
90 gp
160 gp
250 gp
360 gp
490 gp
640 gp
810 gp
The costs are for spell levels 0 to 9, respectively. The rules are in the CRB and thus are legal as everything in the CRB is legal except for a non-consequential chapters, item creation, and leadership (from memory, so I'm probably missing a couple things..).
Check out the Guide to Organized Play. Your chronicle sheets that your gm (should have) gave you will tell you how much Fame you have. There's a chart in there that determines your upper threshold of the cost of what you can purchase. There are things that are always available--meaning that you can purchase them without the fame requirement-- but headbands are not always available. (mundane items costing less than 1k, some special materials, +1 armor/weapons are always available) If you have a total of 4k to spend, you probably don't have enough as you need 18 fame to purchase something that costs 4k.
| Wheldrake |
Thanks! Not too expensive, and I bet I'll be able to buy a few 1st-level spells right from character creation.
I'm assuming I also have to pay the basic cost to scribe those spells into my spell book (lvl squared x 10gp)
So 1st level spells will cost 15 + 10 = 25gp;
2nd level spells 60 + 40 = 100gp, and so on.
I'm really looking forward to me first PFS game, even though the character will be quite a bit different from my regular campaign character, without access to things like Scribe Scroll.
Understood, about the limitations on expensive items. I'll stick to alchemical stuff and other mundane equipment for starters.
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Thanks! Not too expensive, and I bet I'll be able to buy a few 1st-level spells right from character creation.
I'm assuming I also have to pay the basic cost to scribe those spells into my spell book (lvl squared x 10gp)So 1st level spells will cost 15 + 10 = 25gp;
2nd level spells 60 + 40 = 100gp, and so on.
No, those are the costs for finding and scribing. That's why it costs 1.5 more from the NPC than from another player in the second column (other players are pathfinders and they don't want gold changing player hands so you pay just the scribing costs when copying from a player). Likewise, if you find a scroll or NPC's spellbook during an adventure, then you can also copy from that using the "PC" column because you're not paying an NPC wizard (or whatever class) the right to access their spellbook.
In case my first post wasn't clear. Those are two separate columns. One column is how much you pay if you buy the spell into your spellbook (labeled "cost from NPC"). The second column is the cost if you can find the spell and copy it into your spellbook (so from another player, a scroll, a found/captured spellbook) labeled "Cost from PC". That's the total cost. You still need to make the appropriate spellcraft check for writing the spell into your spellbook (dc = 15 + Spell Level)
| Wheldrake |
OK, got it.
So access to the spell is half the scribing cost, so a 1st level spell costs 10 (scribing cost) + 5 (access) = 15gp and so on.
I'll obviously be maxing spellcraft ranks, with a high INT bonus, so should be able to scribe the spells of a level I can cast by taking 10.
DC15 + spell level, spellcraft of +8 at 1st level. As long as I'm taking 10 there will be no need to make rolls in front of the DM before session start.
I'm contacting my regular DM to see exactly what credit he thinks he can give me from the Jade Regent campaign. I'm assuming there is a base award level for each approved adventure segment (3xp and 4pp?) and a gold award that he'll doubtless have to dig up, as I don't want to go digging in the spoiler-alert stuff for our campaign.
Thanks again for the prompt assistance!
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OK, got it.
So access to the spell is half the scribing cost, so a 1st level spell costs 10 (scribing cost) + 5 (access) = 15gp and so on.
Yeah, that's it.
You can check the product page for Jade Regent HERE. Just click on whichever parts you've finished and at the bottom of each description is the chronicle sheet for it that has all of that information. Each one should give you 3xp and 4pp as you've noted. But it will also have the amount of gold earned. He'll need to sign off on them, though, but that'll let you know what you've got to work with.
In addition, chronicle sheets also have a number items on them that will be available to purchase. Most of the time these don't matter at all as they're already available to purchase, but sometimes they contain unique magic items, partially charged or higher-than-base-CL wands, or things you actually want to buy but don't have the fame requirement yet to purchase (last option usually doesn't happen). Items found on chronicle sheets bypass the fame requirement.
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Also note that x3 XP is enough to go up a level, but that each chronicle will have a set of levels (listed as Tier) showing the minimum level your PC needs to be to apply the chronicle.
Unfortunately, even the first chronicle shows as 2-4, instead of 1-2 or 1-3. Working with your GM, you can still get credit for it on your new PC, but the gold gets reduced to 1398 instead of the 3711 listed, and you only gain access to the boons on the sheet once your PC reaches second level, which is sort of moot, since the chronicle will level your PC to 2 anyhow.
| Wheldrake |
Thanks for the heads-up. It's that kind of niggling detail that's hard to keep track of when you're new to PFS like I am.
I'm trying to select traits now, and a dreadful, portentious realisation is creeping over me... since I don't have "ultimate campaign" I suspect I won't have access to several of the traits I wanted to have.
Hmmm... time for another Paizo purchase. <g>
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Thanks for the heads-up. It's that kind of niggling detail that's hard to keep track of when you're new to PFS like I am.
I'm trying to select traits now, and a dreadful, portentious realisation is creeping over me... since I don't have "ultimate campaign" I suspect I won't have access to several of the traits I wanted to have.
Hmmm... time for another Paizo purchase. <g>
Yeah, I end up buying new books whenever I create a new PC, just so I have all the options I want.
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A couple of notes on your copying spells from other PCs. It can consume a large amount of time at the table to look over another player's list and figure out which ones you have and which you don't. I recommend making a second list of your spells that you can hand to another player for them to peruse while the game is going on. Since it is a list, I like to include other information such as the resource book and the costs & DCs for copying. As a first level character you will hopefully find another wizard with a lot of options for you.
'Purchasing' spells will be recorded on your inventory tracking sheet.
In the interest of sharing, I try and make sure one of my free level up spells comes from a non-core source. That way I always have something new for the next person (& really what are my chances not finding someone to copy mage armor from? :)
Finally, the day job check can cover the cost of 'learning' a new spell even at low levels. Especially true if you choose a Craft skill (tied to intelligence). I am not saying max it out, but don't think of those skill points as wasted. :)
- animate rope, anticipate peril (UM),
- blood biography (APG), bungle, burning disarm (??), burning hands,
- cause fear, chill touch, color spray, crafter’s fortune (UM),
- dancing lantern (APG), delusional pride (UM), detect secret doors, disguise self,
- ear piercing scream (UM), enlarge person,
- flare burst (UM), feather fall, frostbite (UM),
- grease,
- hold portal,
- mage armor, magic weapon, magic missile,
- peace bond (UC), protection from evil,
- ray of enfeeblement, reduce person,
- shield, shocking grasp, silent image, sleep, snapdragon fireworks (APG), snowball (??),
- vanish, ventriloquism,
- winter feathers (ARG, tengu),
2nd level (DC 17) 40 gp/60 gp
- blur,
- create pit ,
- false life, firebreath (APG),
| Wheldrake |
Kudos on the Create Pit spell, that is my single most dramatic spell on the 2nd level list - especially since there is so often an easily exploitable choke point somewhere on the map of any given encounter, at least when we're not surprised.
I find the 15GP for 1st and 60GP for 2nd level spells isn't really that expensive. As long as I can just pencil those into my tracking sheet, all my spellbook needs will be met. It may delay slightly the acquisition of other magic items, but the major limiting factor in pfs appears to be fame, not gold or xp.