Wind / Sandstorm themed sword fighter?


Advice


I've been poking around the SRD for a fair time now, and I just can't seem to find what I want. I'm looking for a fairly simple build for a swordfighter that can manipulate wind.

We might be going to the desert in our next game and I just want someone whose kicking up whirlwinds of sand while they slash, basically I want to play a djinn. Looking at Sylph right now for flavor but it's not exactly a good race to work with lol.

So far I've picked through the monk, rogue and bard archetypes (and lots of others) with no real eureka moments.

Totally willing to multiclass as well. I'm really building this one around flavor so literally anything about sand, wind, djinns etc. Thanks in advance!!


I'd probably go with a magus and put a focus on taking wind spells such as Gust of Wind in addition to any damaging spells you want. You could also take the spell Windy Escape to allow for an immediate action dodge of one attack by turning into wind for a moment. That spell also works against critical hits BTW.


If you are allowed to use 3PP material, the Spheres of Power might be a good fit. Take the Elementalist class and the Weather (wind) Sphere.

-- david


That's a good idea, for now I'm looking more at the Dervish Dancer maybe as either a sylph or suli.

Something I'd particularly like to do though with this concept is use the sand and wind either for concealment or blinding.


You could perhaps ask your GM if you could use spells such as Obscuring Mist and just re-flavor them as sand and dust. That would probably be the easiest and simplest way to go about looking for dust cloud style concealment.

As for Dervish Dancer, I'd be a decent alternative to Magus. The only issue is that there would be some wind focused spells such as Wind Blades, Gusting Sphere and even Gust of Wind that you wouldn't have access too as a straight Bard. With that being said the Dervish Dancer appears to have more of a focus on the swordplay then Magus which has a heavier magic focus. Mechanically I'm not sure what is more effective but I'd hazard a guess at Magus due to Spellstrike being a rather powerful melee ability.

I'd really look between the two and see which suits your concept better. As for straight availability of the wind based spells Magus has more then Bard, but some people also prefer spontaneous casters (Bard) a good deal over prepared (Magus).

One final thing I'd look at is the Djinni Bloodline for Sorcerer in Ultimate Magic. You could pick up some of the abilites using the Eldritch Heritage feat line to help add some of the Djinni flavor into your character. Now that would be a very feat heavy (And likely very "suboptimal") build, but it could be fun.

Best of luck,
Harark

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