
Kilgore Trout73 |
Hi -
Have a character for PFS - I imagine him as a mortician, playing around with dead bodies to study their secrets. As a former soldier for Urgathoa (now reformed and on the side of good), he still has some old habits and fascinations he can't let go.
Anywho, I'm soliciting ideas from the board for Craft skills that tie into this (he's a Fighter/Magic-User so need Craft rather than Profession for the Day Job rolls).
So far I have:
Alchemy (embalming fluids, etc.)
Tanner
Sewing
Taxidermy (not sure if this would count as a craft, but it fits)
What else?
Also would want something that would come into play every once in awhile in the scenario other than the Day Job Roll.
Thanks for your thoughts!
KT

Dragonchess Player |

Personally, I'd go with a Heal check. Note that the skill check for crafting carrion golems and flesh golems is either Craft (Leather) or Heal; if it has to be a Craft skill, then go with Craft (Leather).

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Hi -
Have a character for PFS - I imagine him as a mortician, playing around with dead bodies to study their secrets. As a former soldier for Urgathoa (now reformed and on the side of good), he still has some old habits and fascinations he can't let go.
Anywho, I'm soliciting ideas from the board for Craft skills that tie into this (he's a Fighter/Magic-User so need Craft rather than Profession for the Day Job rolls).
So far I have:
Alchemy (embalming fluids, etc.)
Tanner
Sewing
Taxidermy (not sure if this would count as a craft, but it fits)What else?
Also would want something that would come into play every once in awhile in the scenario other than the Day Job Roll.
Thanks for your thoughts!
KT
How exactly are you expecting this to come into play? If it's about finding the cause of death... that's what Heal checks cover.
Morticians don't study the dead... they simply prepare them to be presentable at funerals.