| Sergeek The Mad |
Can this spell fix, say, beads on bracelet of second chances?
This bracelet is adorned with seven coral beads carved in intricate designs. When a critical hit or sneak attack is confirmed on the wearer, as an immediate action before the damage is rolled, he can choose to convert the critical hit into a normal hit. Each time the wearer negates a critical hit or sneak attack in this manner, one bead shatters. When all seven are used up, the bracelet itself crumbles into powder.
I'm not talking about repairing hp, since it works like mend. But if a caster twice the level of this bracelet casts it - will it restore the beads?
| Jeraa |
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance.
Each bead is single-use, so no. Or you could argue it is a charged item with seven charges (one per bead), which also can't be made whole.
| DM_Blake |
For comparison, could you use Make Whole to:
* refill a potion bottle after you used the potion?
* restore a spell on a scroll after you have used it?
* recharge a wand when it out of charges?
* recharge a ring of wishes when it runs out?
I think it's pretty obvious the answer to the above is "Definitely no."
Likewise, the broken beads might be repaired (up to the GM; maybe "shattered" means the entire bead is just gone so there is nothing left to Make Whole, but if not, then you should probably be able to fix the bead and make it look pretty again), but the magic would not be restored - it would just be a pretty, non-magical bead.
Master of Shadows
|
Brilliant, you can break a staff of power repeatedly because now you can use Make Whole!!! YAY!
NO.
I agree with everyone else if the item is broken as a result of expending its charges, Make Whole may fix it, but it will never again be magical unless you spend the time money and xp to reenchant it. An extremely liberal (nonPFS) GM might allow you to expend the cost of re-enchanting during the casting of the make whole spell; it would be cool. But you aren't gonna get something for nothing.