Building an Inquisitor, looking for aid.


Advice


Currently starting a new character in a lengthy campaign. It has a few wierd rules so I'm trying to fit the party & fit the rules but its a little quirky. Just need some general advice / ideas if anyone has any on character functionality (Lore/background are already set).

Currently, there are three primary rulesets different than normal. For one, you can gestalt... but only prestige classes. Second, everyone has the option of a DM approved 3.5 flaw for a bonus feat. Third, the races are locked to two (well, one but m/f are vastly different) different pre-mades.

Currently, the party is a Fighter with 4 CHA (But a 'very' high intimidate), and an alchemist that has no diplomacy/bluff/etc. So I'm trying to make sure I can be a party face.

Racials: (Note, these are pretty strong since we're monstrous).
+2 Dex, +2 Int, +2 WIS, +2 Stealth, +10ft Movement, +1 Nat AC, +1 Dodge AC (+2 vs Ranged), Cannot Use Firearms --- Lastly player May act as though he has the Parting Shot feat a number of time per day equal to 1 + Dex Mod, minimum once, even if he does not meet the prerequisites. If he already has the Parting Shot feat, he may make an additional attack at his highest attack bonus.

So far I was contemplating going a ranged inquisitor, using the extra feat + well rounded racials to use rapidfire + manyshot with bane reliable high ranged DPS. However given how different it is with the gestalt rules I'm having trouble making things work. was contemplating Gestalting Assassin later on, or Wayfinder.

Another alternative would be to go bloodrager and gestalt dragon disciple. I feel like my DM might hate me for doing that though.

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