Crafting Spell Lattice prequisites


Rules Questions


Does a character attempting to craft Spell Lattice need Scribe Scroll or cat it be replaced by adding +5DC to the check? Same question is for the Orb of Arcane Research. My gut feeling says +5DC is ok.

In addition can character craft Spell Lattice for a spell she doesn't know? (I realize this is the biggest cheese ever, but I am interested in RAW)

Quote:
The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat(singular), which is mandatory.


Mineral Water wrote:

Does a character attempting to craft Spell Lattice need Scribe Scroll or cat it be replaced by adding +5DC to the check? Same question is for the Orb of Arcane Research. My gut feeling says +5DC is ok.

In addition can character craft Spell Lattice for a spell she doesn't know? (I realize this is the biggest cheese ever, but I am interested in RAW)

Quote:
The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat(singular), which is mandatory.

It's not a matter of singular or plural semantics.

The mandatory feat is the one that you USE to craft the item. Other feats that are "materials" can be forfeited with the +5 to the CD.

In this case depends on whether Scribe Scroll is required as "crafting tool" or "crafting material"

Given that the item itself is a wondrous item, there is a point in only considering Craft Wondrous Item the "tool" feat.

Liberty's Edge

There are a few items that require multiple crafting feats.
Spell lattice say: Craft Wondrous Item, Scribe Scroll,

You have multiple feat request, for each one you run the check "he has the feat?":
- Craft Wondrous Item - he has the feat? yes, first check passed, you move to the second check
- Scribe Scroll - he lack the feat? he can't craft it.

Each time you check a single feat, but you must check all of them.


Entryhazard wrote:
Given that the item itself is a wondrous item, there is a point in only considering Craft Wondrous Item the "tool" feat.
You are absolutely right.
Quote:

Creating Wondrous Items

To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Wondrous item costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the item prices in the item descriptions as a guideline. Creating an item costs half the market value listed.

If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require. The act of working on the item triggers the prepared spells, making them unavailable for casting during each day of the item's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

Creating some items may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Time Required Crafting a wondrous item requires 1 day for each 1,000 gp of the base price.

Feat(s) Required: Craft Wondrous Item.

Skill(s) Required: Spellcraft or an applicable Craft or Profession skill check.

Liberty's Edge

Mineral Water wrote:
Entryhazard wrote:
Given that the item itself is a wondrous item, there is a point in only considering Craft Wondrous Item the "tool" feat.
You are absolutely right.
Quote:

Creating Wondrous Items

To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Wondrous item costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the item prices in the item descriptions as a guideline. Creating an item costs half the market value listed.

If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require. The act of working on the item triggers the prepared spells, making them unavailable for casting during each day of the item's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

Creating some items may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

Time Required Crafting a wondrous item requires 1 day for each 1,000 gp of the base price.

Feat(s) Required: Craft Wondrous Item.

Skill(s) Required: Spellcraft or an applicable Craft or Profession skill check.

PRD wrote:


Spell Lattice
...
Construction Requirements

Cost varies; 1st-level 500 GP; 2nd-level 2,000 GP; 3rd-level 4,500 GP; 4th-level 8,000 GP; 5th-level 12,500 GP; 6th-level 18,000 GP; 7th-level 24,500 GP; 8th-level 32,000 GP; 9th-level 40,500 GP

Craft Wondrous Item, Scribe Scroll, creator must be able to cast the spell placed in the spell lattice

Specific rules supersede general rules.

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