Psychic guide needed.


Advice


We have had the Occult Adventures rulebook for a while, yet there seems to be no guide what so ever to playing Occult classes.
I would especially like to see a guide for the Psychic (most importantly spell and feat choices).
Thank you


Check out the last page of the guide to the class guides thread in this forum, there's a couple of people working on guides for the psychic at the mo. You can take a look at Dnoisette's WIP at least. There are in fact some guides there for other occult classes already.

Off the top of my head; it's an int-based sorcerer with a focus on will-save spells. You'll want either color spray or sleep at first level, and mage armor in all likelihood. Later on there are some tricks you can do due to the different components (silence doesn't affect you and you can cast it, for example) but will save attack spells will be your bread and butter. You can and should pick up some spells to vary that, notably telekinesis as a 4th level spell. Logical Spell to cast when shaken, Persistent Spell to make your spells with saves stick and Quicken Spell are all sensible.


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Think It, and So It Shall Be by CockroachTeaParty
A Pathfinder Guide to the Psychic by dnoisette

Both of which can be found in Zenith Games' Guide to Guides (or whatever it's called)


Mighty Glacier wrote:

Think It, and So It Shall Be by CockroachTeaParty

A Pathfinder Guide to the Psychic by dnoisette

Both of which can be found in Zenith Games' Guide to Guides (or whatever it's called)

Wow, thank you so much! I spent so much time trying to get my build right for my next 1 on 1 (not many people play around here).

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