| zeroth_hour |
"You see, there's a God of Blood, and a God of Not-Blood... which would you rather be?"
"Well, are Gods made of blood?"
"No."
We only had 4 people this week. One of our team was moving. We found the villain at the very last location and thus was able to wail on him (and the Champion encountered him with a Compelling Offer in hand; both times we were not able to grab AD3 allies :( )
The only loot we got from AD3 was a blessing. Our Kyra got it.
Next week is catchup week since we had 2 people miss a session.
Theryon Stormrune
|
This one was a bit tough.
Three of us ... Enora, Kyra (WotR) and Harsk (WotR) traversing the chaotic wastelands. Our old friend was around, the Abyssal Rift. The Dark Forest coughed up a henchman but Harsk blew the Survival check (yes, I stared at those dice with daggers in my eyes!) But Eagle Rock and Dark Forest were closed fairly quickly. I chewed through the rest of the Dark Forest, leaving a barrier, monster and Spell Bottle. Kyra finished that place up while Harsk went into the Rift. I chewed through the boons except the two spells, and left two monsters and a barrier (found out later it was Demonic Hordes). Henchman defeated but location not close.
The other two were playing in that corrupted River. Unfortunately a construct was on top so I went over to take care of it. The patented Harsk Shredding Machine was successful but I decided to explore again. Ughh, Kasiya. The others took out their Swarms and I had to ditch three cards to use three others to defeat her. Done.
But that means two locations open. I get the paladin cohort and we take two corrupted blessings and Yavalliska; shuffle; put two into the Abyssal River and one into the Rift. Luckily, Enora used her 5 charge power to scry the Rift. No villain. So she sat in the Rift with a blessing in hand. I used my Spyglass to take a peek in the River. Y was the top card and a Blessing of Shax second. I reversed that, got the blessing, explored again and we beat her down.
We had three more blessings to go, though.
|
|
Result: Success
Team: Agna and CD Kyra
This scenario was tough. Although Kasiya was tough because we basically discarded our entire hand to defeat her, the real killer is Yavaliska.
We encountered Kasiya early and then chased Yaval around, burying blessings and allies. Huge penalty for not defeating her, which I actually had to absorb once. Not sure how this would work with a 5-6 player game... I think it would be brutal and a character killer.
Ulkreths were easy, thankfully.
When you defeat an Ulkreth, you may immediately attempt to
close the location deck it came from.
Not sure why this passage was included since (if I remember correctly) that's the default behavior for Ulkreths.
| Keith Richmond Pathfinder ACG Developer |
Result: Success
Team: Agna and CD KyraThis scenario was tough.
Thanks for providing the detailed feedback (to this and other scenarios)! This scenario was intentionally tough (as the climactic finale and gateway to role cards both), though hopefully in a way that's easy to concede on without character death.
Not sure why this passage was included since (if I remember correctly) that's the default behavior for Ulkreths.
Alas, no. We've had to add in text for closing for both Ulkreths and Grimslakes at different points in the series, since neither allow closing.
|
|
Am I doing it the right way?
Purge Basics and Elites by Adventure Deck: Each
season’s Adventure Path tells you when and how to begin
removing cards with the Basic and Elite traits from the game.
To make things more interesting and to help you remove
the right cards faster, when you add a new Adventure Deck
to your game box after adventure 3, remove all cards with
the Basic and Elite traits with adventure deck numbers at
least three lower than the adventure deck you just added.
If I'm playing AD4 that would mean removing AD1 and lower.
So it looks like I've been doing it wrong, I've been removing all cards. No wonder it's been so hard. Now the game will become more about the hunt for loot than challenge. Hmmmm...
| Keith Richmond Pathfinder ACG Developer |
Well, while you'll get some of those easier guys back - Mad Knights and what not - you'll also get Demonic Horde and Arboreal Blight back, so I suspect it's easier / harder depending on the particular scenario (barrier heavy vs not, for instance).
I'm playing through 5C now, and I've got to admit that all of the banes have been pretty darn rude.
And a Demonic Horde being one of the few barriers would still be _awful_.
ryric
RPG Superstar 2011 Top 32
|
Just played this one with a my solo Merisiel and it was pretty tough. Making that Wis/Survival 10 check to close the Dark Forest was very tough with a d4 Wisdom - even when I threw a BoGozreh and an Old Salt at it, my d4s decided that 1 was their favorite number.
The one location I could reliably close (Eagle Rock) ended up having both villains. So I closed everything by defeating Yaval three times - only had 3 cards left in the blessings deck when all was done. Also used both the Scared Prism and my Cure, as well as 5-6 uses of that cohort that shuffles an ally back in from discard. Without all the extra ally explores I wouldn't have made it.
Had to evade that one mist monster that's immune to Ranged like 4 times. Not going to be beating that thing with my d6+1 Str. With a perfect hand I guess I could spend a blessing, sneak attack, and the Old Salt to get 3d6+5 - yeah, still not liking those odds.
Grabbed an armor 2 upgrade. Got about 6 blessings but they were all B or 1. All in all, my upgrade run through 1-3 was pretty good - 2 weapon 3s, an item 3, and an armor 2. Taking Crack Shot and the power to recharge Dex blessings. I've found recharging blessings to be nearly vital in AD5-6 solo play.
Cendragon
|
I just failed this for the second time (ran out of time again) but during the second try an interesting situation came up and I wanted to check that I resolved it correctly.
One character encountered Kasiya as the last card in the Abyssal Rift location while it was on the temporarily closed side. There was only one other open location, The Wounded Lands. There was another character at the Wounded Lands who temporarily closed it.
Kasiya was defeated. Even though the AR was on the temp closed side I considered it open for following the scenario instructions. Therefore I took one corrupted blessing from the box and shuffled it with Yavalliska and put them at the AR. Was this correct?
Rules text from the scenario:
"When Kasiya would be defeated, instead banish him and do
not close this location. Draw Aron Kir (proxy for Captain Oparal)
from the box. Draw a number of random blessings that have
the Corrupted trait from the box equal to the number of open
locations; shuffle the villain Hosilla (proxy for Yavalliska) and
these blessings together, then shuffle 2 of these cards into the
location deck Kasiya was in, and shuffle 1 of these cards into each
other open location deck."
Vic Wertz
Chief Technical Officer
|
Even though the AR was on the temp closed side I considered it open for following the scenario instructions.
Right. "Temporarily closing a location only prevents the villain from escaping there during this encounter; it does not trigger any of the other effects of closing a location, and the location opens again immediately after the encounter."
Cendragon
|
Because Yavalliska is not escaping (and also is not Kasiya), temporary closed does not matter for her. So it'd be 3 cards (2 blessings and her), 2 at the AR, and 1 at the WL. Wouldn't have changed things I suspect, though.
Sounds like you were super close to getting it.
Cendragon wrote:Even though the AR was on the temp closed side I considered it open for following the scenario instructions.Right. "Temporarily closing a location only prevents the villain from escaping there during this encounter; it does not trigger any of the other effects of closing a location, and the location opens again immediately after the encounter."
Thanks for the clarifications. Third time is a charm; I just beat it! I did have one question come up. Towards the end of the game I planted the Banner of Valor at the Abyssal Rift. Since this location is never permanently closed I believe the BoV can never be regained during the scenario. Is this true?
James McKendrew
|
Success! Team: CD Sajan, CD Kyra, Lemiski, CD Seoni.
Step 1: Plant the Banner of Valor over Eagle Rock.
Step 2: ????
Step 3: Profit!
The Giant Fly and the Mist Horror were both sucked into the Astral Rift after being shooed off. Seoni thwarted Kasiya and rescued Captain Oparal. Fortunately, Sajan had been keeping his Kama around to sacrifice to the Vescavor. Meliski faced Yavalliska (in the Abyssal Rift, with the Banner of Valor), and Sajan buried his Venomous Fighting Fan (+1) into her attendant Blood Demon (without releasing its eponymous venom) to leave Meliski drive his trident into the ambitious succubus and toss her into the Worldwound like a very sexy bale of hay.
The Deck Upgrades were sparse, but Sajan (after enjoying a shiny new card feat) found a pocket he never knew he had where he'd stuck his Crown of Swords and forgotten about it.
Role cards were enjoyed by (almost) all.