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I've been toying around with the idea of a Battle Host Occultist, who uses Fortified Armor Training to add the broken condition to his immune-to-effects-of-broken Fullplate to prevent crits, and then uses make whole to repair it after the fight.
Make whole references mending for how it works, so to determine whether I can repair broken Magic gear with it
Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object.
The problem is, I don't know how to determine the Caster Level of a magical weapon or armor. I need some help on this.
Say I have a +2 Calming Deathless Full Plate. Breaking up each piece, it has the following
+2
Calming (Cost: +1 bonus, CL: 5th)
Deathless (Cost: +1 bonus, CL: 7th)
Full plate
I see a few different ways the game might calculate the CL, but for all I know none of them are right.
CL4 (Total bonus)
CL12 (CL of both enchantments, stacked)
CL7 (CL of highest enchantment, no stack)
CL16 (CL of enchantments, plus the +2)
Are any of these right? Could someone please tell me what the CL of the above piece of armor is, and tell me how that number was calculated so I know how to find the CL of other gear?
Thanks for reading my novel, and all help is much appreciated.

Matthew Downie |

"Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met." link
CL7 - does not stack.