Three natural weapon Paladin


Rules Questions

Grand Lodge

So i want to play a tengu paladin for a society game.

my question is, how can i keep the attack penalty for those three attacks as low as possible ?

I looked into the Multiweapon Fighting feat, but it states that you need three hands to take the feat and the tengu only has two (i counted)

Thanks in advance.


What penalty?


Multiattack helps with 3+ natural attacks, but it's a monster feat, so no go for PFS.

Wish I could help.


Natural attacks work completely different than manufactured weapons; Two Weapon Fighting and Multiweapon Fighting are not relevant in the slightest. If you have bite, claw, claw then all hit at your full BAB and with your full strength modifier for damage as they are all considered primary natural attacks; there are no penalties.

Natural attack rules

The Concordance

chaoseffect wrote:

Natural attacks work completely different than manufactured weapons; Two Weapon Fighting and Multiweapon Fighting are not relevant in the slightest. If you have bite, claw, claw then all hit at your full BAB and with your full strength modifier for damage as they are all considered primary natural attacks; there are no penalties.

Natural attack rules

+1

If you use natural attacks AND a manufactured weapon (sword/whatever) you cause all of your primary natural attacks to become secondary natural attacks which hit at a -5.

Sczarni

Tiny Golem wrote:

So i want to play a tengu paladin for a society game.

my question is, how can i keep the attack penalty for those three attacks as low as possible ?

I looked into the Multiweapon Fighting feat, but it states that you need three hands to take the feat and the tengu only has two (i counted)

Thanks in advance.

At this point, it's more about advice, but static damage boosts are what you should focus on.

First, decide if you'd like to go with Strength or Dexterity (I'd personally recommend Dexterity since Tengu have a racial bonus).

Next, either pick up Power Attack (if Strength-based) or Piranha Strike (if Dexterity-based).

If Dexterity-based I recommend a +1 Agile Amulet of Mighty Fists.

If you have the Faith Trait "Fate's Favored" you can start casting Divine Favor at 4th level and give yourself a +2 to attacks and damage.

And, of course, Smite Evil.

All while getting three attacks using your full Base Attack Bonus.

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