BrotherBen
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Hello,
I had an idea for a variant version of gestalt rules. I haven't looked closely at the math behind it yet, so I'm unsure exactly how this system will actually do for the power level of characters vs that of their challenges. At the very least, characters using this system should be less powerful than those using gestalt rules.
1st level characters are created with only one class and only one favored class. (not necessarily their first one)
Instead of leveling based on total experience accumulated, characters level up by spending an amount of xp roughly equivalent to the level in the class x 1000. (adjusted for xp track)
Character level is based on the highest level in a single class the character has achieved and this would affect his total hit die, feats, and ability score bonuses.
If a character multiclasses into a level of a class he doesn't already have he gains all of the abilities gained by that class at that level.
If the new level in this class would cause him to increase in character level, then all increase to Hit points, BAB, Saves, and skill ranks would be applied normally.
If not, then these bonuses would instead replace the bonuses gained from any other classes he possesses that are at that level.
Base caster level will have a maximum equal to his total hit dice. This may be affected by non-level dependent traits, feats or abilities that affect caster level.
Class features that stack with other class features in terms of class will not allow a character's effective level in that ability to exceed his hit dice total.
Examples and clarification to follow.