| Errant_Epoch |
Hi I have a concept for myself and a friend to build a duo of stealth/thief like characters built around teamwork feats and fighting collaboratively. I've always felt Teamwork feats were powerful and awesome but no one in my troupe takes them because we mostly build our characters apart from each other. I want the duo to focus around combat, and traditional "Rogue" archetype things like disabling traps, picking pockets, scouting etc.
I use Rogue in quotes because they can be any class as long as they can do things an archetypal rogue can do fairly well.
I'd like to incorporate the following feats : Feint Partner, Seize the Moment, Butterfly's Sting, Stealth Synergy, Outflank, Paired Opportunists, Lookout
The problem/challenge is that the above is a lot of feats.
Does anyone have any suggestions as to where to start? Even class suggestions would be helpful.
| Secret Wizard |
Pack Flanking Ratfolk do it.
One of you be a Swashbuckler archetype Rogue with two Light Picks, the other be a Swashbuckler archetype Rogue with two Wakizashi, pass of the Wakizashi crits to the Light Picks (which have x4 crit damage).
Do go with Unchained though.
Precise Strike and Outflank along with Paired Opportunists are great.
Don't bother feinting if you Ratfolk it.
| Shadowlord |
This weapon enchantment will help, and only one of you needs it:
Moderate illusion; CL 10th; Craft Magic Arms and Armor, phantasmal killer; Price +1 bonus.
...
You might like the Vanguard Slayer Archetype. They have several abilities that make them excellent candidates for scouting and ambush attacks. They are also able to pass on several bonuses to their allies. They even have an ability that can alleviate the number of teamwork feats each scout must take.
Vanguards are battlefield commanders who focus on the brutality of combat and lead their allies to bloody victory. Quick to react to danger, a vanguard is a valuable scout, capable officer, and skilled tactician.
Lookout (Ex): At 1st level, a vanguard adds 1/2 his level (minimum 1) to initiative checks. This ability replaces track.
Tactician (Ex): At 2nd level, a vanguard receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Once per day as a standard action, the vanguard can grant one of his teamwork feats to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the vanguard possesses. Allies do not need to meet the prerequisites of this bonus feat. Whenever the vanguard is able to select a new slayer talent, he can instead choose to gain an additional use per day of this ability. This ability replaces the slayer talent gained at 2nd level.
Vanguard's Bond (Ex): At 4th level, a vanguard forms a bond with his fighting companions. As a move action, he can choose one of his current studied targets and grant half his studied target bonus against that target to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the slayer's Intelligence modifier (minimum 1). This bonus does not stack with any favored enemy or studied target bonuses possessed by his allies; they use whichever bonus is higher. This ability replaces the slayer talent gained at 4th level.
Ever Ready (Ex): At 7th level, a vanguard is never considered an unaware combatant and is always able to act in the surprise round. The vanguard is still flat-footed in the surprise round until he acts. This ability replaces stalker.
Slayer Talents: The following slayer talents complement the vanguard archetype: combat trick, finesse rogue, hard to fool, rogue crawl, surprise attack, terrain mastery, and weapon training.
Advanced Slayer Talents: The following advanced slayer talents (and advanced rogue talents) complement the vanguard archetype: feat, opportunist, slayer camouflage*, and unwitting ally. (Those with asterisks * are detailed in the slayer class.)