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Finally, after years of playing, just this weekend I got my mounted Oracle to level 10, and took a level of Mammoth Rider. Now that I'm there, I want to make good use of my huge megaloceros, so I'm looking for tier 7-11 scenarios with wide-open combat spaces where I won't be forced to leave my mount behind for the majority of the mission. What should I be looking to play with her?

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While a bit late for me to get missions better suited to my companion's size, I can suggest the following few:
- The Elven Entanglement
- The King of Storval Stairs
- Where Mammoths Dare Not Thread (maybe, going on this one in two days)
For the other missions I went on, I simply used a few scrolls of Carry Companion:
- Of Kirin and Kraken
- Race for the Runecarved Key
- The Flesh Collector
Even though Libi was a statuette for parts of those missions, I have been able to use her quite efficiently in other parts.
And in 3 weeks time we're going with 11 others through the Eyes of the Ten (2 groups, from friday until sunday), I have no idea how well suited those are for huge mammoths

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Based on the location/short description:
- The Kortos Envoy (centaurs, probably enough space for a huge megaloceros)
- Encounter at The Drowning Stones (sounds like a lot of jungle)
From other characters:
- The Sealed Gate (if I recall correctly this one is mostly open ground except for one short bit)

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Based on the location/short description:
- The Kortos Envoy (centaurs, probably enough space for a huge megaloceros)
- Encounter at The Drowning Stones (sounds like a lot of jungle)From other characters:
- The Sealed Gate (if I recall correctly this one is mostly open ground except for one short bit)
Don't forget that a lot of jungle encounters have 5-10 foot paths, with everything else difficult terrain. Not quite as bad as 10 foot corridors, but could be an issue.

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Curse of the Riven Sky has tons of open space.
Silver Tarn, the first Rats scenario, Lost at Bitter End, No Plunder No Pay, 2/3's of Chasm of Screams, Red Harvest(5/5 scenario anyhow) need some fiddling but feature wide open spaces in all but one or two encounters. And even so the companion can in all but two cases(Chasm, Silver Tarn) tear down a wall to make way.
Avoid: Every Rachikan scenario, Rats #2, Returned to the Sky, Wrath of the Accursed and every Everwar. Waking Rune...well, it'll be over soon!

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Avoid: ...Returned to the Sky...
Ah, I'm signed up to play that one at a convention in a couple of weeks, and the blurb sounded like it might be good. Thanks for the heads up.
It seems I've played most of the ones I'm seeing listed, but this is the kind of thing I'd be willing to spend GM replays on if it comes up. Thanks!