| nighttree |
Not sure if I'm making this harder than it needs to be...or just not getting it in general.
I'm trying to scale a Decemvirate Helm using the scaling magic item rules from unchained...but I'm not really sure what is the most efficient way to go about it ???
Decemvirate Helm:
Decemvirate Helm
Aura strong abjuration; CL 20th
Slot head; Weight 3 lbs.
DESCRIPTION
The members of the Pathfinder Society’s administrative body, the Decemvirate, retain their anonymity by wearing close-faced, magically empowered helmets while fulfilling their official roles. The helms not only mask the wearers’ faces, but also function as helms of telepathy* combined with amulets of proof against detection and location**. The wearer of a Decemvirate helm can use disguise self at will and benefits from discern lies and true seeing at all times. The helm provides 100% protection from all gaze attacks and all forms of magical control. Specific Decemvirate helms may have additional powers and all are said to be unique in physical appearance.
DESTRUCTION
Whatever their original purpose, Decemvirate helms seem designed to function as mantles of office. If one of these helms is worn by five or more individuals in one 24-hour period, it ceases to function for 1 day. If it is again worn by
five or more individuals within 24 hours of regaining its properties, the helm permanently loses its magic properties.
*The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way communication). Once per day, the wearer of the helm can implant a suggestion (as the spell, Will DC 14 negates) along with his telepathic message.
**protects the wearer from scrying and magical location just as a nondetection spell does.
If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself).
Aura strong abjuration; CL 20th
Slot head; Weight 3 lbs.
DESCRIPTION
The members of the Pathfinder Society’s administrative body, the Decemvirate, retain their anonymity by wearing close-faced, magically empowered helmets while fulfilling their official roles. The helms not only mask the wearers’ faces, but also function as helms of telepathy* combined with amulets of proof against detection and location**. The wearer of a Decemvirate helm can use disguise self at will and benefits from discern lies and true seeing at all times. The helm provides 100% protection from all gaze attacks and all forms of magical control. Specific Decemvirate helms may have additional powers and all are said to be unique in physical appearance.
DESTRUCTION
Whatever their original purpose, Decemvirate helms seem designed to function as mantles of office. If one of these helms is worn by five or more individuals in one 24-hour period, it ceases to function for 1 day. If it is again worn by
five or more individuals within 24 hours of regaining its properties, the helm permanently loses its magic properties.
*The wearer can use detect thoughts at will. Furthermore, he can send a telepathic message to anyone whose surface thoughts he is reading (allowing two-way communication). Once per day, the wearer of the helm can implant a suggestion (as the spell, Will DC 14 negates) along with his telepathic message.
**protects the wearer from scrying and magical location just as a nondetection spell does.
If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself).
Helm of telepathy: 27,000 gp, cl 5, cost to create 13,500 gp.
Amulet of proof against detection and location: 35,000 gp, CL 8, cost to create 17,500 gp.
Disguise self 1st level spell
Nondetection: 3rd level spell
Discern lies 4th level (prescedent 11th level) level of rounds per day...
True seeing 6th level (president 12th level) half level of rounds per day...]