Tips for Solo Campaign


Advice


Hello there,

I'm gonna try to do a solo campaign to my fiancée, and I need some tips on how do it. There will be one DMPC, but from my experience the game becomes boring quick.

Thanks in advance.


Pathfinder Adventure Path Subscriber

I've done this for years and years successfully. Campaigns change for all of us but what I'd suggest is to heavily focus on the types of stories that you both enjoy. I've found that there is much less player/GM split in a solo campaign so its more important that you each enjoy the game.

I would also suggest to be more lax with the rules. Be more free form as you're only going to have one player out there for ideas or solutions on how to solve problems. Expand past the idea of one gmpc and offer more npcs to interact with and naturally see which one rises to the top.

Scarab Sages

1 person marked this as a favorite.

Remember a parsec is a measure of distance and not speed. If you say otherwise, you'll need to invent a black hole cluster to cover your gaffe.


Seannoss wrote:

I've done this for years and years successfully. Campaigns change for all of us but what I'd suggest is to heavily focus on the types of stories that you both enjoy. I've found that there is much less player/GM split in a solo campaign so its more important that you each enjoy the game.

I would also suggest to be more lax with the rules. Be more free form as you're only going to have one player out there for ideas or solutions on how to solve problems. Expand past the idea of one gmpc and offer more npcs to interact with and naturally see which one rises to the top.

Yeah, we did some freeform before, and now we want to try PF. She wants to get some system mastery by playing it, so it will be way less freeform this time. Maybe make her 30 pt. buy AND gestalt to power her character up? The DMPC needs to ber powerful too.

Imbicatus wrote:
Remember a parsec is a measure of distance and not speed. If you say otherwise, you'll need to invent a black hole cluster to cover your gaffe.

I didn't get this reference. :p


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Metal Sonic wrote:


I didn't get this reference. :p

Star Wars reference. Han Solo says he made a 18-parsec route in 12 parsecs. Which doesn't really make any sense.

At some point, some people tried to retcon it to make sense.

Not really sure of the context.

Scarab Sages

1 person marked this as a favorite.
Xethik wrote:
Metal Sonic wrote:


I didn't get this reference. :p

Star Wars reference. Han Solo says he made a 18-parsec route in 12 parsecs. Which doesn't really make any sense.

At some point, some people tried to retcon it to make sense.

Not really sure of the context.

It's a thread about a Solo campaign.


Imbicatus wrote:
It's a thread about a Solo campaign.

*Facepalm* I don't care about SWs, so I totally missed the reference. :p

Anyway, any tips to balance enconters for 2 "players"?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I'm embarrassed. Well-played.

As for encounters, I recommend giving your player combat control of your DMNPC. Keeps things interesting for both sides. Of course, this is assuming your player is particularly interested in combat.

Outside of combat, you can keep control of the NPC and use them to guide the player and as someone to bounce ideas off of.

The Exchange

I've always wondered about a 20 pt buy lunar oracle/summoner gesalt :p

Burned curse so that the oracle can deal with swarms that pop up.

If you want total invulnerability, do a synthesist/paladin gesalt. You can dump physical stats to crap, have the hp of a raging barbarian, have more ac then anyone sane would believe, paladin saves, evasion, endless flight(at lv 5)...and a bagload of smite evils. Just don't leave home without your swarm bane clasp. And find a way never to need to sleep.

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