Defensive rage powers are mostly worthless for Skalds. ACG FAQ - Eratta


Rules Questions


There is a serious problem with the Skald that is hopefully just terrible wording. As written, raging song is pretty much worthless for defensive abilities, no escape, and taking attacks of opportunity.

If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.

Shouldn't it last until the beginning of the ally's next turn where they need to make the choice again (if the song hasn't ended)? Even then, it shouldn't end if the ally accepts it. Temporary loss of con could lead to death. Temporary hp from Energy Absorption is also lost.

This is also a problem if people decide to change the con bonus to temp hp like the unchained barbarian, it would mean losing those temp hp and never getting any back for that fight.

Spoiler:
Unchained barbarian rage excerpt:
These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.

This has been asked on the forums many times, but a developer has never answered.

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