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When using Aether Puppet to animate a foe's armor, what type of action should be used by the armor to move the foe, and vice versa?
Move grapple action, Reposition combat maneuver, opposed Strength check?
Thanks.
RAW: I don't think they get any check at all to oppose. From all I can tell, it just "happens".
RAI: Probably intended to function as Animate Object where this situation can't ever occur anyway.