Suggestions for running a magic tournament (no, not THAT Magic!)


Advice


I am GMing a campaign for two players- one is a warblade1 (grandfathered in) conjurer 11, and the other is a summoner 11. They've been invited to an island that is home to a community of eclectic magic-users to participate in their yearly Arcane Games. I will be using the spell-duel rules from Ultimate Magic for the solo and duo dueling competitions, but what I need suggestions for is...

(TL;DR)... SUMMONER'S MAZE! A series of challenges that can only be overcome through the summoning of creatures. Each creature may only be summoned once to overcome each challenge. I would like suggestions about:

A) types of obstacles/challenges/hazards that would be fun
B) how to score (perhaps by quickness of challenges overcome, quickness in completing the maze, merely completing the maze, style points...?)
C) ideas for competition. I originally planned to have each contestant run through the maze individually, but if you have amazing ideas/concepts to make it a multi-competitor format, I'd love to hear them! Also concepts for npcs to make my players sweat a little are welcome too!
D) Any additional rules that should be set in place.
E) Groovy prizes! BLING BLING!

If you've made it this far, I really appreciate you!

PS: I am a long-time gaming enthusiast, and I s̶t̶o̶l̶e̶ got this idea from Quest For Glory 1: So You Want To Be A Hero?


I'd steal another idea from the tri-wizard tournament... their ranking in the other events determines the order in which they enter the maze. Have everybody enter from different points and race to the center.


An interesting suggestion. Thank you, Chuffster!


Anyone else have any other ideas? I'd love to receive more input!

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