I am GMing a campaign for two players- one is a warblade1 (grandfathered in) conjurer 11, and the other is a summoner 11. They've been invited to an island that is home to a community of eclectic magic-users to participate in their yearly Arcane Games. I will be using the spell-duel rules from Ultimate Magic for the solo and duo dueling competitions, but what I need suggestions for is...
(TL;DR)... SUMMONER'S MAZE! A series of challenges that can only be overcome through the summoning of creatures. Each creature may only be summoned once to overcome each challenge. I would like suggestions about:
A) types of obstacles/challenges/hazards that would be fun
B) how to score (perhaps by quickness of challenges overcome, quickness in completing the maze, merely completing the maze, style points...?)
C) ideas for competition. I originally planned to have each contestant run through the maze individually, but if you have amazing ideas/concepts to make it a multi-competitor format, I'd love to hear them! Also concepts for npcs to make my players sweat a little are welcome too!
D) Any additional rules that should be set in place.
E) Groovy prizes! BLING BLING!
If you've made it this far, I really appreciate you!
PS: I am a long-time gaming enthusiast, and I s̶t̶o̶l̶e̶ got this idea from Quest For Glory 1: So You Want To Be A Hero?