Serpent's Rise -- The Parade of Pathfinders **Spoilers**


GM Discussion

4/5 5/5 ***

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have seen in other threads the call-outs for awesome moments in Serpent's Rise, but this is to track which Pathfinders the Aspis agents took as disguises.

In our run through, two of the three tables had the mission of infiltration by disguised agent, and both tables chose Janira as the Pathfinder patsy. One even had "Janira" carve up the tables and ride off into the siege on a rukh when the dragon came to town...

Who was your team's patsy in your run through?

Grand Lodge 4/5

Janira again. :)

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

When I played through, we had our disguiser and our boss go as Sheila and Canayven Heidmarch. Told off the guards quite effectively.

4/5 5/5 ***

Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm sure there's more stories for this scenario. Anyone else have other Pathfinders being used?

The Exchange 5/5

We assassinated Janira and perpetrated some heinous crimes on her behalf.

We also left an incriminating note from her on Zey's corpse, left a few Society agents alive with her face as the last thing they saw. Her body lives in a bag of holding now.

Silver Crusade 5/5

1 person marked this as a favorite.
James Anderson wrote:
When I played through, we had our disguiser and our boss go as Sheila and Canayven Heidmarch. Told off the guards quite effectively.

I'd have given guards a +5 to sense motive against those two. Everyone knows Canayven is never seen anywhere near Sheila!

Shadow Lodge 5/5

whats the runtime like on this one ?

Grand Lodge 4/5

If I remember right, I got through it in about 4.5 hours.

5/5 5/55/5

I've run it 2 times, both were around 3 hours and 45 minutes.

But I am known to run fast so I would say that would be the earliest if all your ducks were in a row and you run combat fast.

I also handed out the pre-gens about 5 minutes before the start time with a warning that someone who knows combat feats well should select the Brawler otherwise it will hamper the party.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Last I ran it was 5.5 hours, but I had two kids at the table, one of which doesn't have a very good attention span.

Grand Lodge 4/5

Zurnzal was having a heck of a tough time finding a good target. So when he asked where he could find a quieter place to relax, I had the NPCs direct him to the wall of names. Who should he find but Arminaldi, waiting for his contact?

The hilarious part is that Joliryn was the absent pregen due to having five players. So when Zurnzal did his deed, he accidentally found the intel that the party had no idea was there!

Community / Forums / Organized Play / GM Discussion / Serpent's Rise -- The Parade of Pathfinders **Spoilers** All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion