Yes, Virginia there is a reason to hold onto Radiance [WOTR]


Pathfinder Adventure Card Game General Discussion


No spoilers, but I am happy to report that AD4 does contain the answer to the biggest question of WotR.

Also, Umbral Dragon's are jerks.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

My reaction to Umbral Dragon was "That's a really cool henchman. They're really turning up the brutality of the effects for WotR.

...

"Oh wait. That's not a henchman. That's just a regular monster."

Pathfinder ACG Developer

I was a real wuss about the role card bury at first. I'm very very attached to my role cards, so the idea that something could bury it - I complained a lot.

In actual play, turns out its bark is a lot worse than its bite. Still scary, but pretty dealable, especially since it generally only lasts a few turns. Sure does change the dynamic of play, though; both in wanting to avoid it, and coping with it.

And it's definitely one of the better expressions of negative levels.

Sovereign Court

I was less concerned with the Radiance situation this adventure, and more with the Temptations. They aren't temptations, they're suicide!!

Silver Crusade

Andrew L Klein wrote:
I was less concerned with the Radiance situation this adventure, and more with the Temptations. They aren't temptations, they're suicide!!

But are the rewards worth it??

Pathfinder ACG Developer

Gift of Shamira is practically a boon ;)


Decemvirate Helm solves problems. The heavy armors in this set are amazing.


MSpekkio wrote:
No spoilers, but I am happy to report that AD4 does contain the answer to the biggest question of WotR.

It wasn't obvious? Maybe I've played too many Paladin-oriented RPG adventures. :)

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

My favorite bark is worse than its bite is definitely the 1d20 mental damage that can't be reduced. Once you stop and think about it, it's not as bad as the 1d20 damage would seem, but still pretty scary.

Sovereign Court

Iammars wrote:
My favorite bark is worse than its bite is definitely the 1d20 mental damage that can't be reduced. Once you stop and think about it, it's not as bad as the 1d20 damage would seem, but still pretty scary.

Yea the d20 part makes it sound bad, but for 4/5 card fighter, you could max it and still come out decent.

This adventure's are exponentially worse though and, if I remember correctly reading yesterday, could potentially kill certain characters turn 1.

Parody wrote:
MSpekkio wrote:
No spoilers, but I am happy to report that AD4 does contain the answer to the biggest question of WotR.

It wasn't obvious? Maybe I've played too many Paladin-oriented RPG adventures. :)

It was less "will it happen", and more "when and how will it happen".


Andrew L Klein wrote:
Iammars wrote:
My favorite bark is worse than its bite is definitely the 1d20 mental damage that can't be reduced. Once you stop and think about it, it's not as bad as the 1d20 damage would seem, but still pretty scary.

Yea the d20 part makes it sound bad, but for 4/5 card fighter, you could max it and still come out decent.

This adventure's are exponentially worse though and, if I remember correctly reading yesterday, could potentially kill certain characters turn 1.

So, once again, the caster characters are screwed in this AP... :)

Sovereign Court

Nobody in their right mind would use it that early anyways. It's not really a guaranteed risk, more just if you take that risk, it's a biiiig risk.

Barrier:
Banish it while displayed for 1d20 + Fire trait, ignoring Fire immunity, against a monster. Draw 1d10+1 cards


Keith Richmond wrote:

I was a real wuss about the role card bury at first. I'm very very attached to my role cards, so the idea that something could bury it - I complained a lot.

In actual play, turns out its bark is a lot worse than its bite. Still scary, but pretty dealable, especially since it generally only lasts a few turns. Sure does change the dynamic of play, though; both in wanting to avoid it, and coping with it.

And it's definitely one of the better expressions of negative levels.

I'm sorry, I must be going deaf, I could have sworn you said there's something that might make you bury your role card...


So if you bury your role card, die, then you are raised...
What if your role card ends up being one of the 10 cards in your deck?


Nitpicky!

The obvious answer is that Character, Role, and Token cards can't go into decks. Buried cards of those types should be set aside if effects tell you to take cards from your buried cards. (This would apply to any card type that is double-sided.)

Interestingly enough, the WotR rulebook doesn't define various bits about your character deck. For example, it doesn't tell you to shuffle it during setup unless your starting hand doesn't include your favored card type. There's at least one tenuous link: on page 9 the "Rules: Drawing Cards" sidebar defines your character deck as part of a list of facedown decks. As Role cards do not have a facedown side, they can't be part of a facedown deck.

Sovereign Court

MightyJim wrote:
Keith Richmond wrote:

I was a real wuss about the role card bury at first. I'm very very attached to my role cards, so the idea that something could bury it - I complained a lot.

In actual play, turns out its bark is a lot worse than its bite. Still scary, but pretty dealable, especially since it generally only lasts a few turns. Sure does change the dynamic of play, though; both in wanting to avoid it, and coping with it.

And it's definitely one of the better expressions of negative levels.

I'm sorry, I must be going deaf, I could have sworn you said there's something that might make you bury your role card...

Yea it's... ummm... kinda nasty to say the least. What's worse? It's not a villain. It's not a henchman. It's a regular monster.


Wish we'd encountered some of those "regular monsters." Two scenarios into AP4 and we're sure encountering a lot of Pitborn Rogues, Worm Demons, or whatever, stuff with difficulties of 10 or 12, which our standard bonuses--+4 from a Mythic path, +4-5 from feats/Ranged and/or Divine skill and +1-3 from a weapon--make rolling unnecessary (and that's before you factor in Blessings, Leryn, etc). Could probably count the number of combat checks we could've possibly failed during Demondome on my fingers. :(

Pathfinder ACG Developer

It's totally not the official way, but I actually like removing Basic banes entirely at the start of AD3 and Elites at the start of AD5.

If you're having too easy a time in AD4 because they keep coming up, it's probably reasonable to start RfGing the Elites when you encounter them in AD4.


Keith Richmond wrote:

It's totally not the official way, but I actually like removing Basic banes entirely at the start of AD3 and Elites at the start of AD5.

If you're having too easy a time in AD4 because they keep coming up, it's probably reasonable to start RfGing the Elites when you encounter them in AD4.

Banes like Mandragora and the Worm Demon, Gargoyle, Mercenary, Peryton, Ghoul, and Salamander don't have either the basic or elite traits. With the big bonuses that you get in Wrath, they are trivial (many characters can't lose to them) by the second half of the campaign.

Pathfinder ACG Developer

True enough. All the more reason to go ahead and use the 5-point mythic abilities without worry, clearly.

I am actually quite curious how often people burn mythic charges below AD (prior to the very end).


Keith Richmond wrote:

True enough. All the more reason to go ahead and use the 5-point mythic abilities without worry, clearly.

I am actually quite curious how often people burn mythic charges below AD (prior to the very end).

For me, almost never. The only exceptions are parties with multiple mythic marshals, or the rare situation like when I had to deal with Vellexia in the Abattoir.


Aside from the last roll against the villain, compulsory spends (like the henchman in AP4), and times where you'd get one back anyway, probably fewer than five times for us. It never feels worth it to give up the static bonus.

Mythic Paths are fun and cool, and it's certainly satisfying to be like "I have +13 to this check right off the bat" but at this point, with the wimpy banes we keep drawing, I think it's hampering our enjoyment. We finished both AP4 scenarios with more than half the blessings deck left and our discard piles empty.

Part of that is when Kyra's good, she's VERY good. Like how she could recharge a spell (or blessing) to use her Divine skill, rolling d12+2d8+9 before blessings, on Demondome's villain's 13 (or 19? Either way) Diplomacy check or using that same power to ignore the sole thing that makes the Vulture Demon difficult because it's not a spell with the Attack trait. Part of that is having two healers, but where earlier in Wrath I kept a blessing of Shelyn on deck to make sure Adowyn could recharge her Cure, now I don't even really bother. Playing as Adowyn, Leryn scouts 2x as many cards now, so we can blitz through decks recharging half as many cards, and it's pretty rare I need him for a combat check, so there's less cards to recharge too, meaning Adowyn gets a lot more actual use out of her hand.

We'll see how the rest of the shakes out, especially if there's some big dangerous surprises towards the end (or even the end of AP4), but if we make another go at Wrath I might skip the mythic paths entirely.

Pathfinder ACG Developer

MightyJim wrote:
I'm sorry, I must be going deaf, I could have sworn you said there's something that might make you bury your role card...

You might want to look carefully at this blog post.


If you do end up burying your role card, if there was a power feat that was on both the character card and the role card, but only checked after getting the role card, is that power feat still available to use?


NyteJKL wrote:
If you do end up burying your role card, if there was a power feat that was on both the character card and the role card, but only checked after getting the role card, is that power feat still available to use?

I don't think so. I think you basically have the power feats you gained before you got your role card. (That will teach people in organized play to game the system and try to save feats for their role card!)

Sovereign Court

I'm with Hawkmoon. Technically once you have a role card you check off your feats there. You lost your role card, so you are back to your non-role character, which did not have those post-role checks, even if the option is on your main card.

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