
GM Arkwright |

This is going to be for a fairly specific audience, this post.
I was reading through Midnight Over Sanctaphrax for some ideas for a different campaign I'm running, had the mild thought of what would it be like to run an Edge Chronicles campaign; what rules would be necessary, who could the PCs be (assuming no prior experience with the setting), what would the character building requirements be.
Off the top of my head
-Rules for sailing skyships
-No magic-using classes and no magical items
-Expanded weather-forecasting and survival skills?
-A few custom races and many custom enemies
Anything else occur to anyone?

GM Arkwright |

Definitely some oddball items- stormphrax, sky crystals. But they're meant to be justified by scientific reasons, either known or unknown. Consequently they feel more like standard equipment, like night tea and air crystals.
And definitely some actual magic in the world; Twilight woods, Riverrise. But no magic-using classes. Again, definitely some creatures with magic-like abilities; gloamgloazer shapechanging, waif telepathy. But no magic-using classes or magic items in the sense of +2 to con.