Halfling witch for Giant Slayer AP


Advice


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Hello, I need your help in fleshing out my character.
I've read the cackle and the lockdown as well as the viking guide to witches. They helped alot, but still i am undecided.

Camapaign: Giant Slayer AP
Group:
Barbarian (Dwarf)
Paladin (Archer Build)
Cleric (Dwarf) Support & Heal
Sorcerer (Damage-Dealer)
Ranger (Dwarf)
Rogue (Halfling)
me-> witch (halfling)? Debuff+Heal?

My main goal was to provide a de-buff / controll character.

That said in our first level we only have the cleric with healing power. So i was thinking about taking the healing hex in the first level. Which criples my debuff abilities much.
To compensate that i'll depend on spells like command and sleep - which are helpful in the first levels.

25point build, 2 Traits
Haven't decided yet on 2nd trait,Familiar and Patron yet.

So what are you suggestions for that group setup for?
Trait:
Hexes
Patron
Familiar (I don't feel that dinosaurs are valid in that campaign and talking to an scorpion doesn't feel cool)

Is Jinx worth the hassle?

So far I'vee come up with this fellow here:

Amaryllis Leagallow female Halfling witch 1
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STATISTICS
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Str 8, Dex 16, Con 15, Int 18, Wis 10, Cha 9,
Feats Extra Hex
Skills Heal +4, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Nature) +8, Perception +3, Ride +4, Spellcraft +8,
Traits Reactionary, ???
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SPECIAL ABILITIES
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Jinx (Su)
Hex: Evil Eye (Su),Healing (Su)

So do you have any cool suggestions?
Thank you

Silver Crusade

Jinx is only worth if you go full in. Even then it's only good. However it doesn't come fully on line until level 9.

I don't recommend taking the healing hex. Their are much better ways to get extra healing. Going with the Hedge Witch archetype is a good one. You don't get spontaneous cure until you hit level 4. However it dose open up a lot of spell selection options. Just as it dose with a cleric.

I will recommend that you not worry to much about healing. As their are 4 classes in your group that can heal to some extent. My best suggestion is to focus on debuffing and targeting will/ref saves. Ignore any thing with a fort save as your fighting giants. One of the best patrons for buffing is Agility. You get two really good buffs haste, and freedom of movement.


Mhmm jinx was the main reason for choosing Halfling over Dwarf or Gnome.

With jinx and Malicious Eye in third level the eyes debuff moves to -3

The healing hex provides me with 7 cure spells per day.

Any thoughts for the open trait slot? I thought of something that provides class skill like acrobatics or stealth or maybe Bruising Intellect for using int instead of charisma.

For familiar
Goat was an funny idea, especially if i could ride it.
Cat or Raven seem to be good roleplay-wise

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