Æthernaut
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Currently I can think of a couple of ways in which a magic item can become possessed. And it made me think of magic items that have gained intelligent item status, in that they gain the ability to trigger their magic powers when they gain their sentience.
My question is, If a magic item has powers that can be activated, does the possessor of that object gain the ability to activate those powers?
Even though it feels right, I can't find a quantifiable justification one way or the other.
| Ravingdork |
An intelligent magical item can activate its own powers. A person wielding said intelligent item can also activate the item's default powers in the traditional fashion, provided he and the item are not in conflict (see the rules for item ego and character conflict).
Æthernaut
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Agreed.
For clarification let's define the Wielder to be the one holding the item, but let's define the Possessor to be the person whose soul has entered the object.
Now let's complicate the mix:
Imagine an intelligent item that is successfully possessed by some guy, and the item is then wielded by some gal. Let's assume that the sword and the wielder would like to see the power activated while the possessor would not (this way we'll ensure conflict all around.) Are mechanics already in place to determine who gets to activate its power?
If there is any chance that it depends on the method, then lets break it into cases:
1) possessor used (from Occult Adventures)
Range close (25 ft. + 5 ft./2 levels)
Target unattended Large or smaller object (minimum Tiny) Duration 10 minutes/level (D)
This spell functions as lesser object possession, except as noted above. The possessed animated object has a number of Construction Points appropriate for its size (up to 3 CP for Large objects).
You can return your consciousness to your body as a standard action. On your next turn, you can attempt to possess a different object as a standard action instead of ending the spell.
Lesser Object Possession also adds: A possessed object becomes capable of animation, gaining the statistics of an animated object of its size (including 1 CP worth of abilities; Pathfinder RPG Bestiary 14). You can’t use any spells or other abilities while possessing an object.
A spiritual tether connects your body to the possessed object, in a manner similar to a silver cord (see page 244). If the possessed object and your body are ever farther than close range (25 ft. + 5 ft./2 levels) from one another, this tether breaks, returning your consciousness to your body.
2) an alternative technique would be to use the Core Rulebook's version:
Casting Time 1 standard action
Components V, S, F (a gem or crystal worth at least 100 gp)
Range medium (100 ft. + 10 ft./level)
Target one object; see text
Duration 1 hour/level or until you return to your body
Saving Throw Will negates, see text; Spell Resistance yes
This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your mind controls the object as if it were your own body. You cannot speak or cast spells while possessing the object. Because your original body is effectively dead while under the effect of this spell, this temporarily suspends disease, poisons, and other afflictions affecting you.
allows the caster to animate an object just like the spell
Maybe later we can go quantifiable, but lets first determine how far we can get just focussing on the qualifiable portion.
| Dave Justus |
As far as I can tell, Object Possession doesn't give you any control over the magical abilities of an item, it simply lets you turn it into an animated creature and control that creature. You are not an intelligent magical item, you are an animated item.
Which is really where the crux of your scenario. While someone might animate an object and play possum letting something think they are wielding it, as soon as they start animating, it all falls apart. In general, you can't wield another creature and once you realize your sword is a creature, and not just a sword, you are probably in grapple territory.
Duum Naam
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First, I see two issues off-hand with the possession options you've provided that may need to be worked out separately:
1.
You can't use any spells or other abilities while possessing an object.
To me, that says you can't control the item's powers. You can just make it walk around and hit people.
2.
Target: one object; see text
animating it as if using animate objects
An animated object can be of any non-magical material.
That suggests you can't use this to possess a magic item at all.
That being said, assuming you can & have possessed the item, the item itself activates its powers, not the controller/owner/wielder:
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner.
So then with the scenario being:
Imagine an intelligent item that is successfully possessed by some guy, and the item is then wielded by some gal. Let's assume that the sword and the wielder would like to see the power activated while the possessor would not (this way we'll ensure conflict all around.)
The item activates the power just fine.