| Rub-Eta |
Unfortunately, no. You need the Hex class feature to pick the Extra Hex feat.
And I'm also quite sure that even if they could, they wouldn't have any hexes to choose from, as I've understood it, Extra Hex can't grant hexes cross classes (like how a shaman can't pick up witch hexes). But don't quote me on the last sentences. I'm not 100% sure about that.
Æthernaut
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And if you are building your character from the ground up as a witch, you may want to compare the Hex with the archetype, White-Haired Witch. The Hex pales in significance.
| kyrt-ryder |
EDIT: Rub is right on one point though, Extra Hex can't grant cross-class hexes. Thankfully the Shaman Hex List does have Witch Hex, which allows a single hex from the witch's list.
Too bad it doesn't allow Major Hexes though, it would have been nice if I could have gotten Witch's Brew onto a Spirit Wizard.
Dustin Knight
Developer
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Yeah I was looking to take the "Witch Hex" witch as an Oracle so my Kitsune Oracle using the new Kitsune-only Curse from this month's Players Companion could grapple people with its tail.
The idea of using the white haired witch to grapple as a kitsune is something I've been toying with for a while. Here it is, if your interested. I'll admit its easier to do now that Rogue gets Weapon Finesse in "Unchained", but I think I'd still rather play the Oracle-Kitsune that can get all 9 tails at level 8.
EDIT: Let me add, the fact they switched all instances of wisdom and charisma in the oracle archetype's hexes really makes it a difficult choice. Ancestors, Heaven and Lore are the only decent ones if I want to keep Wisdom as a dump stat. That being said, since I'm a kitsune, the Animal one would give me a huge save bonus...if I wanted to keep wisdom and dump a feat to get beast-shape.
Æthernaut
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@Æthernaut: It doesn't seem to get INT to hit? Though as it's a primary attack, INT to hit with the Hex will only excel at a +6 mod.
White hair vs Prehensile hair:
w|p
1|2 Attack priority – WH is primary, PH is secondary
=|= Both do same damage
=|= Both add Int as strength dmg
=|= Both grow back automatically.
+|- PH is limited to minutes per day.
+|- Can do Combat Maneuver checks with WH
+|- Character doesn't gain grappled when grappling w/ WH
+|- >=4th lvl, a WH + 5' reach + 5'/addl four levels , max 30' at Lvl 20.
And, its true that, at 12th lvl a +6 BAB would allow for a 2nd attack, but so would having both WH and PH. Also Haste would improve the number of WH attacks. Unfortunately, you'll have to dip Shaman to get PH as an Additional Hex feat because WHW loses hex.
So, pump your int, take weapon focus hair, get an amulet of mighty fists, and grab your favorite improved maneuver feat and your good to go.
Its a shame. I really like the flavor of witches, but I don't see many witches played in our area. Or more specifically, I don't see many witches who survive the full twelve levels in our area.